Virtual worlds show promise for conducting meetings and conferences without the need for physical travel. Current experience suggests the major limitation to the more widespread adoption and acceptance of virtual conferences is the failure of existing environments to provide a sense of immersion and engagement, or of ‘being there’. These limitations are largely related to the appearance and control of avatars, and to the absence of means to convey non-verbal cues of facial expression and body language. This paper reports on a study involving the use of a mass-market motion sensor (Kinect™) and the mapping of participant action in the real world to avatar behaviour in the virtual world. This is coupled with full-motion video representation o...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
A participatory design study of user requirements for a shared virtual meeting space showed the impo...
Much working time is spent in meetings and, as a consequence, meetings have become the subject of mu...
Virtual worlds show promise for conducting meetings and conferences without the need for physical tr...
At the end of 2010 Microsoft released a new controller for the Xbox 360 called Kinect. Unlike ordina...
Advances in display, computing and sensor technologies have led to a revival of interest and excitem...
Traveling for business meetings is not only costly but also has a negative influence on the environm...
Submission includes video.Room-scale virtual reality (VR) holds great potential as a medium for comm...
Today’s technology and advances in networking and telecommunications stimulate a change in the way b...
This study evaluated participant self-reported appraisal of social interactions with another person ...
We survey our research on verbal and nonverbal interactions between meeting participants. The partic...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of ...
We report a within-subjects study of the effect of realistic and cartoon avatars on communication, t...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
A participatory design study of user requirements for a shared virtual meeting space showed the impo...
Much working time is spent in meetings and, as a consequence, meetings have become the subject of mu...
Virtual worlds show promise for conducting meetings and conferences without the need for physical tr...
At the end of 2010 Microsoft released a new controller for the Xbox 360 called Kinect. Unlike ordina...
Advances in display, computing and sensor technologies have led to a revival of interest and excitem...
Traveling for business meetings is not only costly but also has a negative influence on the environm...
Submission includes video.Room-scale virtual reality (VR) holds great potential as a medium for comm...
Today’s technology and advances in networking and telecommunications stimulate a change in the way b...
This study evaluated participant self-reported appraisal of social interactions with another person ...
We survey our research on verbal and nonverbal interactions between meeting participants. The partic...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tra...
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of ...
We report a within-subjects study of the effect of realistic and cartoon avatars on communication, t...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
A participatory design study of user requirements for a shared virtual meeting space showed the impo...
Much working time is spent in meetings and, as a consequence, meetings have become the subject of mu...