This study aims to determine: 1) the relationship between social interaction and self-concept in online gaming addiction in early adulthood; 2) The contribution of social interaction for online gaming addiction; 3) contribution up to the concept of online gaming addiction. The hypothesis put forward: there is a negative relationship between social interaction and self-concept in online gaming addiction. Subjects were young adult males aged 18-40 years, who love to play online games (PC games or games HP). The process of selecting a subject taken by purposive sampling. Data were analyzed by regression analysis. Before performing regression analysis, first necessary to test the assumption of research data. Test assumptions made in this study ...
Introduction. Online games have a big influence on users. Users of online games tend to experience ...
Currently online game addiction is very popular with many people, both children, adolescents and adu...
The purpose of this study was to determine the effect of online games on the behavior of students at...
This study aims to determine: 1) the relationship between social interaction and self-concept in onl...
Online game is a game that is loved by many people of ages ranging from children to adults. Online g...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Online game addiction is an excessive attitude in playing games, where users will continue to play g...
The phenomenon of online games addiction is currently rife in adolescents. This study aims to descri...
The development of the internet world brings a lot of influence on individual interpersonal communic...
This aim of study was to examine the relationship between self-concept and game online MMORPG player...
This study aims to identify the relationship between online game addiction and adolescents' self-ide...
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
This study aims to identify the relationship between online game addiction and adolescents' self-ide...
This study aims to identify the relationship between online game addiction and adolescents' self-ide...
The phenomenon of playing online games among teenagers is something that must be considered. Addicti...
Introduction. Online games have a big influence on users. Users of online games tend to experience ...
Currently online game addiction is very popular with many people, both children, adolescents and adu...
The purpose of this study was to determine the effect of online games on the behavior of students at...
This study aims to determine: 1) the relationship between social interaction and self-concept in onl...
Online game is a game that is loved by many people of ages ranging from children to adults. Online g...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Online game addiction is an excessive attitude in playing games, where users will continue to play g...
The phenomenon of online games addiction is currently rife in adolescents. This study aims to descri...
The development of the internet world brings a lot of influence on individual interpersonal communic...
This aim of study was to examine the relationship between self-concept and game online MMORPG player...
This study aims to identify the relationship between online game addiction and adolescents' self-ide...
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
This study aims to identify the relationship between online game addiction and adolescents' self-ide...
This study aims to identify the relationship between online game addiction and adolescents' self-ide...
The phenomenon of playing online games among teenagers is something that must be considered. Addicti...
Introduction. Online games have a big influence on users. Users of online games tend to experience ...
Currently online game addiction is very popular with many people, both children, adolescents and adu...
The purpose of this study was to determine the effect of online games on the behavior of students at...