Abstract. The purpose of this research was to produce a product to attract students’ interest in learning mathematics tested the validity, practicality, and effectiveness of using development interactive learning media of arithmetic squence. The role of technology in the field of education is not only limited to how to operate a computer, but is expected to be a solution to learning problems experienced by students and teachers. This research was processed through the stages of 4D that is define, design, development, and disseminate. This research was conducted in MAN 1 Jember which involved 32 students’ of class XII MIPA 2. The result of the research show that the development media is valid according to the material expert with the percent...
This study aims to develop mathematics teaching materials assisted by Microsoft Mathematics applicat...
Rendahnya minat belajar matematika di sekolah dasar salah satunya di pengaruhi oleh metode pembelaja...
The purpose of this study was to determine and identify the extent how far the use of computer-based...
The research background is based on learning mathematics that still conventional. Advances in techno...
In fact, the learning outcomes and understanding of fifth graders at SDN 1 Kacangan on mathemathics ...
Tujuan jurnal ini adalah untuk mengetahui peranan multimedia pembelajaran matematika berbasis komput...
Penelitian ini bertujuan untuk mengembangkan dan manghasilkan suatu media pembelajaran berbantuan pe...
This research aims to develop a Flash-based interactive media that emphasizes the students 'written ...
This research was conducted to: 1) create interactive learning media for Mathematics in Building Mat...
This study aims to produce a decent media used in learning mathematics in SD Negeri 005 Samarinda Ul...
This research aims to develop a Desmos-assisted interactive online instructional media using “Kelas ...
This study aimed to describe and analyze the computer-based teaching materials fractions. Methods of...
This research aims at developing interactive multimedia-based mathematical learning and revealing ho...
Perkembangan ilmu pengetahuan dan teknologi tidak dapat dihindari dari kehidupan sehari-hari. Media ...
The purpose of this research is to develop internet-based learning media and examine the viability o...
This study aims to develop mathematics teaching materials assisted by Microsoft Mathematics applicat...
Rendahnya minat belajar matematika di sekolah dasar salah satunya di pengaruhi oleh metode pembelaja...
The purpose of this study was to determine and identify the extent how far the use of computer-based...
The research background is based on learning mathematics that still conventional. Advances in techno...
In fact, the learning outcomes and understanding of fifth graders at SDN 1 Kacangan on mathemathics ...
Tujuan jurnal ini adalah untuk mengetahui peranan multimedia pembelajaran matematika berbasis komput...
Penelitian ini bertujuan untuk mengembangkan dan manghasilkan suatu media pembelajaran berbantuan pe...
This research aims to develop a Flash-based interactive media that emphasizes the students 'written ...
This research was conducted to: 1) create interactive learning media for Mathematics in Building Mat...
This study aims to produce a decent media used in learning mathematics in SD Negeri 005 Samarinda Ul...
This research aims to develop a Desmos-assisted interactive online instructional media using “Kelas ...
This study aimed to describe and analyze the computer-based teaching materials fractions. Methods of...
This research aims at developing interactive multimedia-based mathematical learning and revealing ho...
Perkembangan ilmu pengetahuan dan teknologi tidak dapat dihindari dari kehidupan sehari-hari. Media ...
The purpose of this research is to develop internet-based learning media and examine the viability o...
This study aims to develop mathematics teaching materials assisted by Microsoft Mathematics applicat...
Rendahnya minat belajar matematika di sekolah dasar salah satunya di pengaruhi oleh metode pembelaja...
The purpose of this study was to determine and identify the extent how far the use of computer-based...