The purpose of this research was to produce a product to attract students’ interest in learning mathematics tha tested the validity, practicality, and effectiveness of using e-Comic based technology as a learning supplement to the application of quadratic functions. The development of technology is very rapid resulted in many students’ more interested in in using gadgets such as computer, laptops, handphone, and tablets rather than reading the textbook activities. This research was processed through the stages of 4D that is define, design, development, and disseminate. This research was conducted in SMP Negeri 7 Jember which involved 32 students’ of class 9B. The result of the research show that the development media is valid according to t...
Instructional media playing an important role in the communication process between teachers and stud...
Media pembelajaran berperan penting dalam proses komunikasi antara guru dengan peserta didik secara ...
This study aims to determine: (1) how to implement comic media of mathematics learning in primary sc...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
This research is motivated by the use of learning media that is not in accordance with the character...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Penelitian ini bertujuan untuk untuk mendapatkan media pembelajaran e-comic berbasis local wisdom pa...
This study aims to develop a valid mathematics e-comic learning media for class VIII students on sta...
The purpose of this research is to obtain the validity of E-Comic based problem-solving in similarit...
Instructional media playing an important role in the communication process between teachers and stud...
Pada era generasi Z, dunia pendidikan perlu memanfaatkan teknologi dalam mengembangkan bahan ajar ya...
Instructional media playing an important role in the communication process between teachers and stud...
Media pembelajaran berperan penting dalam proses komunikasi antara guru dengan peserta didik secara ...
This study aims to determine: (1) how to implement comic media of mathematics learning in primary sc...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
This research is motivated by the use of learning media that is not in accordance with the character...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Penelitian ini bertujuan untuk untuk mendapatkan media pembelajaran e-comic berbasis local wisdom pa...
This study aims to develop a valid mathematics e-comic learning media for class VIII students on sta...
The purpose of this research is to obtain the validity of E-Comic based problem-solving in similarit...
Instructional media playing an important role in the communication process between teachers and stud...
Pada era generasi Z, dunia pendidikan perlu memanfaatkan teknologi dalam mengembangkan bahan ajar ya...
Instructional media playing an important role in the communication process between teachers and stud...
Media pembelajaran berperan penting dalam proses komunikasi antara guru dengan peserta didik secara ...
This study aims to determine: (1) how to implement comic media of mathematics learning in primary sc...