This project explores ways to promote wellness and knowledge and reduce the stigma surrounding sexuality and sexually transmitted diseases (STDs) by using a mobile platform to create accessible sexual education. According to the Centers for Disease Control and Prevention, young people ages 15 to 24 in the United States are disproportionately affected by STDs. Though they only comprise one-quarter of the sexually active population, teens and young adults account for one-half of all new STDs each year in the United States. Additionally, over half of adults aged 18 to 44 have never been tested for an STD other than HIV/AIDS. Gaps in STD-related knowledge, barriers to health care, and social stigma are major contributors to these discrepancies....
This article describes the development of ProjectHeartforGirls.com, an interactive web-based program...
This article describes the development of ProjectHeartforGirls.com, an interactive web-based program...
Modern eHealth technologies, such as serious games, social media and mobile applications addressing ...
Sexual and reproductive health is a critical focus area for adolescents and young adults (AYAs). Of ...
In recent years, the numbers of smartphone users has surged across the world and downloads of smartp...
Adolescent sexually transmitted infection (STI) and birth rates indicate a need for effective middle...
Modern eHealth technologies, such as serious games, social media\ud and mobile applications addressi...
Research has shown that youth living within the juvenile justice system have higher instances of unp...
Young people are at risk of sexually transmitted infections (STI), and engage in sex and drug relate...
Youth bear a significant proportion of the sexually transmitted infection (STI)/HIV burden in the Un...
New digital media platforms (e.g. social networking sites, web pages and text messaging) have dramat...
New digital media platforms (e.g. social networking sites, web pages and text messaging) have dramat...
Summary: The Social Media and online communities have become important communicationchannels for you...
Young people are at risk of sexually transmitted infections (STI), and engage in sex and drug relate...
Background: The majority of college students are sexually active, but nearly half are not using safe...
This article describes the development of ProjectHeartforGirls.com, an interactive web-based program...
This article describes the development of ProjectHeartforGirls.com, an interactive web-based program...
Modern eHealth technologies, such as serious games, social media and mobile applications addressing ...
Sexual and reproductive health is a critical focus area for adolescents and young adults (AYAs). Of ...
In recent years, the numbers of smartphone users has surged across the world and downloads of smartp...
Adolescent sexually transmitted infection (STI) and birth rates indicate a need for effective middle...
Modern eHealth technologies, such as serious games, social media\ud and mobile applications addressi...
Research has shown that youth living within the juvenile justice system have higher instances of unp...
Young people are at risk of sexually transmitted infections (STI), and engage in sex and drug relate...
Youth bear a significant proportion of the sexually transmitted infection (STI)/HIV burden in the Un...
New digital media platforms (e.g. social networking sites, web pages and text messaging) have dramat...
New digital media platforms (e.g. social networking sites, web pages and text messaging) have dramat...
Summary: The Social Media and online communities have become important communicationchannels for you...
Young people are at risk of sexually transmitted infections (STI), and engage in sex and drug relate...
Background: The majority of college students are sexually active, but nearly half are not using safe...
This article describes the development of ProjectHeartforGirls.com, an interactive web-based program...
This article describes the development of ProjectHeartforGirls.com, an interactive web-based program...
Modern eHealth technologies, such as serious games, social media and mobile applications addressing ...