Digital photography is becoming extremely common in our daily life. However, images are difficult to edit and interact with. From a user's perspective, it is important to interact freely with the images on his/her smartphone or ipad. In this thesis we develop several image editing and interaction systems with this idea in mind. We aim for creating visual models with pre-computed internal structures such that interaction is readily supported. We demonstrate that such interactable models, driven by a user's hand, can render powerful visual expressiveness, and make static pixel arrays much more fun to play with. The first system harnesses the editing power of vector graphics. We convert raster images into a vector representation using Lo...
AbstractÐImage editing systems are essentially pixel-based. In this paper, we propose a novel method...
Previous works on image-based rendering (IBR) suggests that there is a tradeoff between the number o...
Camera manipulation is a hard problem since a graphics camera is defined by specifying 11 independen...
We present an image-based modeling and editing system that takes a single photo as input. We represe...
This paper presents a new class of interactive image editing operations designed to maintain consist...
This paper presents a new class of interactive image editing operations designed to maintain physica...
Normally rendered images are the polished output of rendering software and are, by definiton, "perfe...
Humans are avid consumers of visual content. Every day, people watch videos, play digital games and ...
International audienceWe present Histomages, a new interaction model for image editing that consider...
Plenty of complex image editing techniques require certain per-pixel property or magnitude to be kno...
<p>This thesis describes a system that allows users to to perform full three-dimensional manipulatio...
The proliferation of digital cameras in commodity consumer devices, and the social trend for casuall...
Common types of image editing methods focus on low-level characteristics. In this thesis, I leverage...
Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2002.Includes bibliogr...
Visual communication greatly benefits from the large variety of appearances that an image can take. ...
AbstractÐImage editing systems are essentially pixel-based. In this paper, we propose a novel method...
Previous works on image-based rendering (IBR) suggests that there is a tradeoff between the number o...
Camera manipulation is a hard problem since a graphics camera is defined by specifying 11 independen...
We present an image-based modeling and editing system that takes a single photo as input. We represe...
This paper presents a new class of interactive image editing operations designed to maintain consist...
This paper presents a new class of interactive image editing operations designed to maintain physica...
Normally rendered images are the polished output of rendering software and are, by definiton, "perfe...
Humans are avid consumers of visual content. Every day, people watch videos, play digital games and ...
International audienceWe present Histomages, a new interaction model for image editing that consider...
Plenty of complex image editing techniques require certain per-pixel property or magnitude to be kno...
<p>This thesis describes a system that allows users to to perform full three-dimensional manipulatio...
The proliferation of digital cameras in commodity consumer devices, and the social trend for casuall...
Common types of image editing methods focus on low-level characteristics. In this thesis, I leverage...
Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2002.Includes bibliogr...
Visual communication greatly benefits from the large variety of appearances that an image can take. ...
AbstractÐImage editing systems are essentially pixel-based. In this paper, we propose a novel method...
Previous works on image-based rendering (IBR) suggests that there is a tradeoff between the number o...
Camera manipulation is a hard problem since a graphics camera is defined by specifying 11 independen...