Digital age youth has emerged as a focus of interest to researchers across many disciplines. iSchool researchers address youth through designing applications and writing code, policymaking, understanding youth behavior and resources in myriad situations—including school, family, and neighborhoods. Despite the common interest in youth, iSchools have yet to come together as a field and move forward around a shared agenda. The goals of the 2013 workshop are to bring together researchers who are interested in digital youth and interested in being at the outset of a new digital youth community. The workshop will consist of one-minute “lightning” presentations followed by an unConference format where participants come together around working grou...
This workshop presentation took place as part of a wider event examining the use of creative partici...
The annual Consortium for the Science of Sociotechnical Systems (CSST) workshop at the iConference p...
This activity involves students pitching early concepts for self-determined innovation projects they...
Digital youth is a critical area of research and practice within the iSchools movement. The goal of ...
The workshop will discuss and reinterpret our collective understanding of the information-technology...
In recent reports the U.S. Department of Education issued a charge for 21st century skills for colle...
Critical computational literacy (CCL) combines the strengths of critical literacy and computational ...
It is important for the sustainability of society that everyone can participate in societal discussi...
This alternative event will investigate how iSchools are approaching research in the area of childre...
This paper explores the use of a constructivist 21st-century learning model to implement a week-long...
This project was intended to a) support a group of young people from across the UK to complete their...
The purpose of this capstone paper is to discuss the implementation of a one-day workshop on increas...
With growing connectivity and descending prices for personal computers and smartphones more and more...
Abstract: The goal of this session is to advance our understanding of the relationships between acce...
The Youth Services SIG proposes a panel of six presentations focusing on youth, learning, and inform...
This workshop presentation took place as part of a wider event examining the use of creative partici...
The annual Consortium for the Science of Sociotechnical Systems (CSST) workshop at the iConference p...
This activity involves students pitching early concepts for self-determined innovation projects they...
Digital youth is a critical area of research and practice within the iSchools movement. The goal of ...
The workshop will discuss and reinterpret our collective understanding of the information-technology...
In recent reports the U.S. Department of Education issued a charge for 21st century skills for colle...
Critical computational literacy (CCL) combines the strengths of critical literacy and computational ...
It is important for the sustainability of society that everyone can participate in societal discussi...
This alternative event will investigate how iSchools are approaching research in the area of childre...
This paper explores the use of a constructivist 21st-century learning model to implement a week-long...
This project was intended to a) support a group of young people from across the UK to complete their...
The purpose of this capstone paper is to discuss the implementation of a one-day workshop on increas...
With growing connectivity and descending prices for personal computers and smartphones more and more...
Abstract: The goal of this session is to advance our understanding of the relationships between acce...
The Youth Services SIG proposes a panel of six presentations focusing on youth, learning, and inform...
This workshop presentation took place as part of a wider event examining the use of creative partici...
The annual Consortium for the Science of Sociotechnical Systems (CSST) workshop at the iConference p...
This activity involves students pitching early concepts for self-determined innovation projects they...