The objective of this study is to explore the possibility of capturing the reasoning process used in bidding a hand in a bridge game by an artificial neural network. We show that a multilayer feedforward neural network can be trained to learn to make an opening bid with a new hand. The game of bridge, like many other games used in artificial intelligence, can easily be represented in a machine. But, unlike most games used in artificial intelligence, bridge uses subtle reasoning over and above the agreed conventional system, to make a bid from the pattern of a given hand. Although it is difficult for a player to spell out the precise reasoning process he uses, we find that a neural network can indeed capture it. We demonstrate the results fo...
This article studies the possibilities for Q-learning to learn the bidding in the card-game bridge. ...
Bridge is an incomplete information game which is complex both for humans and for computer bridge pr...
We present a neural network methodology for learning game-playing rules in general. Existing researc...
Contract bridge is an example of an incomplete information game for which computers typically do not...
Computerizing the game of Bridge has not yet met with much success. The efforts to date have fallen ...
In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a m...
We argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world sui...
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It ...
Bridge bidding is considered to be one of the most difficult problems for gameplaying programs. It i...
In this project we applied reinforcement learning techniques to the two-player version of California...
Although game-tree search works well in perfect-information games, it is less suitable for imperfect...
The latest world-championship competition for computer bridge programs was the Baron Barclay World B...
This paper describes the results of applying a modified version of hierarchical task-network (HTN) p...
Conference ICAI’05 Problems of incomplete information include a component of unknown information. We...
Although previous research efforts have developed models to assist contractors in different bidding ...
This article studies the possibilities for Q-learning to learn the bidding in the card-game bridge. ...
Bridge is an incomplete information game which is complex both for humans and for computer bridge pr...
We present a neural network methodology for learning game-playing rules in general. Existing researc...
Contract bridge is an example of an incomplete information game for which computers typically do not...
Computerizing the game of Bridge has not yet met with much success. The efforts to date have fallen ...
In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a m...
We argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world sui...
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It ...
Bridge bidding is considered to be one of the most difficult problems for gameplaying programs. It i...
In this project we applied reinforcement learning techniques to the two-player version of California...
Although game-tree search works well in perfect-information games, it is less suitable for imperfect...
The latest world-championship competition for computer bridge programs was the Baron Barclay World B...
This paper describes the results of applying a modified version of hierarchical task-network (HTN) p...
Conference ICAI’05 Problems of incomplete information include a component of unknown information. We...
Although previous research efforts have developed models to assist contractors in different bidding ...
This article studies the possibilities for Q-learning to learn the bidding in the card-game bridge. ...
Bridge is an incomplete information game which is complex both for humans and for computer bridge pr...
We present a neural network methodology for learning game-playing rules in general. Existing researc...