Greedy Randomized Adaptive Search Procedures (GRASP) are among the most popular metaheuristics for the solution of combinatorial optimization problems. While GRASP is a relatively simple and efficient framework to deal with deterministic problem settings, many real-life applications experience a high level of uncertainty concerning their input variables or even their optimization constraints. When properly combined with the right metaheuristic, simulation (in any of its variants) can be an effective way to cope with this uncertainty. In this paper, we present a simheuristic algorithm that integrates Monte Carlo simulation into a GRASP framework to solve the permutation flow shop problem (PFSP) with random processing times. The PFSP is a wel...
11 páginasThe aim of this paper is to present a simheuristic approach that obtains robust schedules ...
In this paper we present SS-GNEH, a simulation-based algorithm for the Permutation Flowshop Sequenci...
This paper addresses the scheduling problem in a Permutation Flow Shop (PFS) environment, which is a...
This paper describes a simulation optimization algorithm for the Permutation Flow shop Problem with...
This paper proposes a hybridized simheuristic approach that couples a greedy randomized adaptive sea...
Greedy Randomised Adaptive Search Procedure (GRASP) is one of the best-known metaheuristics to solve...
This paper addresses the stochastic permutation flow shop problem (SPFSP) in which the stochastic pa...
A simulation-based algorithm for the Permutation Flowshop Sequencing Problem (PFSP) is presented. Th...
The permutation flowshop scheduling problem (PFSP) is NP-complete and tends to be more complicated wh...
This paper presents a multi-objective greedy randomized adaptive search procedure (GRASP)-based heur...
Many combinatorial optimization problems (COPs) encountered in real-world logistics, transportation,...
Many combinatorial optimization problems (COPs) encountered in real-world logistics, transportation,...
International audienceIn this paper, we aim to propose a parallel multi-core hyper-heuristic based o...
A GRASP (greedy randomized adaptive search procedure) is a multi-start metaheuristic for combinatori...
A GRASP (greedy randomized adaptive search procedure) is a multi-start metaheuristic for combinatori...
11 páginasThe aim of this paper is to present a simheuristic approach that obtains robust schedules ...
In this paper we present SS-GNEH, a simulation-based algorithm for the Permutation Flowshop Sequenci...
This paper addresses the scheduling problem in a Permutation Flow Shop (PFS) environment, which is a...
This paper describes a simulation optimization algorithm for the Permutation Flow shop Problem with...
This paper proposes a hybridized simheuristic approach that couples a greedy randomized adaptive sea...
Greedy Randomised Adaptive Search Procedure (GRASP) is one of the best-known metaheuristics to solve...
This paper addresses the stochastic permutation flow shop problem (SPFSP) in which the stochastic pa...
A simulation-based algorithm for the Permutation Flowshop Sequencing Problem (PFSP) is presented. Th...
The permutation flowshop scheduling problem (PFSP) is NP-complete and tends to be more complicated wh...
This paper presents a multi-objective greedy randomized adaptive search procedure (GRASP)-based heur...
Many combinatorial optimization problems (COPs) encountered in real-world logistics, transportation,...
Many combinatorial optimization problems (COPs) encountered in real-world logistics, transportation,...
International audienceIn this paper, we aim to propose a parallel multi-core hyper-heuristic based o...
A GRASP (greedy randomized adaptive search procedure) is a multi-start metaheuristic for combinatori...
A GRASP (greedy randomized adaptive search procedure) is a multi-start metaheuristic for combinatori...
11 páginasThe aim of this paper is to present a simheuristic approach that obtains robust schedules ...
In this paper we present SS-GNEH, a simulation-based algorithm for the Permutation Flowshop Sequenci...
This paper addresses the scheduling problem in a Permutation Flow Shop (PFS) environment, which is a...