This work supposes a first attempt to characterize the 3D game workload running on commodity multi-GPU systems. Depending on the rendering workload balance mode used, the intra and interframe dependencies due to render-to-texture require a number of synchronizations that can significantly impact the scalability with multiple GPUs. In this paper, a proprietary analytical tool called EMPATHY has been used to evaluate, for a set popular DX9 games, the performance of both classic split frame and alternate frame rendering modes as well as combined modes supporting more than 4 GPUs. We have also evaluated the application of the early copy and concurrent update techniques together as alternative to delayed surface copy of render-to-texture surface...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
Context. Computer rendered imagery such as computer games is a field with steady development. To ren...
Abstract. Although the graphics processing unit (GPU) was originally designed to accelerate the imag...
Graphics Processing Unit (GPU) vendors have been scaling single-GPU architectures to satisfy the eve...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
The evolution of depth‐perception visualization technologies, emerging format standardization work a...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Ambient occlusion techniques were introduced to improve data comprehension by bringing soft fading s...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
Although PC-class 3D graphics hardware has made significant strides in the last several years, the u...
Although the graphics processing unit (GPU) was originally designed to accelerate the image creation...
Real-time rendering is increasingly being performed on battery powered devices, such as laptops and ...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Abstract Multiple-GPU systems have become ubiquitously available due to their support of massive par...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
Context. Computer rendered imagery such as computer games is a field with steady development. To ren...
Abstract. Although the graphics processing unit (GPU) was originally designed to accelerate the imag...
Graphics Processing Unit (GPU) vendors have been scaling single-GPU architectures to satisfy the eve...
In 3D visualization, real-time rendering of high-quality meshes in complex 3D environments is still ...
The evolution of depth‐perception visualization technologies, emerging format standardization work a...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Ambient occlusion techniques were introduced to improve data comprehension by bringing soft fading s...
Over the past decades, the vast improvement in graphics technology makes graphical applications able...
Although PC-class 3D graphics hardware has made significant strides in the last several years, the u...
Although the graphics processing unit (GPU) was originally designed to accelerate the image creation...
Real-time rendering is increasingly being performed on battery powered devices, such as laptops and ...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Abstract Multiple-GPU systems have become ubiquitously available due to their support of massive par...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
Context. Computer rendered imagery such as computer games is a field with steady development. To ren...
Abstract. Although the graphics processing unit (GPU) was originally designed to accelerate the imag...