Dynamic character animation is a technique used to create character movements based on physics laws. Proportional derivative (PD) controllers are one of the preferred techniques in real time character simulations for driving the state of the character from its current state to a new target-state. In this paper is presented an alternative approach named velocity based controllers that are able to introduce into the dynamical system desired limbs relative velocities as constraints. As a result, the presented technique takes into account all the dynamical system to calculate the forces that transform our character from its current state to the target-state. This technique allows realtime simulation, uses a straightforward parameterization for ...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
Modifying realistic virtual human movement has become a challenging task to the researcher for compu...
Modifying realistic virtual human movement has become a challenging task to the researcher for compu...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
International audienceThis paper presents a new real-time method for dynamics-based animation of vir...
Modifying realistic virtual human movement has become a challenging task to the researcher for compu...
Modifying realistic virtual human movement has become a challenging task to the researcher for compu...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...