We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and the great level of detail and controllability of the second. Such a method is very useful in animations with a great volume of fluid where the events needing high-level detail take place on the surface. Finally, we present some simulation examples made with this new method.Peer Reviewe
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
Building animation tools for fluid-like motions is an important and challenging problem with many ap...
AnimaÃÃes de fluidos, como a Ãgua ou fumaÃa, sÃo utilizadas para introduzir detalhes em jogos virtua...
We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cel...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Animations of fluids, such as water or smoke, are used to add details to virtual games or films. Vario...
Realistically animated uids can add substantial realism to interactive applications such as virtual ...
International audienceThe simulation of fluid flows using particles is becoming increasingly popular...
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible ani...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new formalis...
An experimental method for modelling and rendering liquids in motion is presented. A particle system...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
Building animation tools for fluid-like motions is an important and challenging problem with many ap...
AnimaÃÃes de fluidos, como a Ãgua ou fumaÃa, sÃo utilizadas para introduzir detalhes em jogos virtua...
We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cel...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Animations of fluids, such as water or smoke, are used to add details to virtual games or films. Vario...
Realistically animated uids can add substantial realism to interactive applications such as virtual ...
International audienceThe simulation of fluid flows using particles is becoming increasingly popular...
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible ani...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new formalis...
An experimental method for modelling and rendering liquids in motion is presented. A particle system...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
Building animation tools for fluid-like motions is an important and challenging problem with many ap...
AnimaÃÃes de fluidos, como a Ãgua ou fumaÃa, sÃo utilizadas para introduzir detalhes em jogos virtua...