Computation of good viewpoints is important in several fields: computational geometry, visual servoing, robot motion, graph drawing, etc. In addition, selection of good views is rapidly becoming a key issue in computer graphics due to the new techniques of Image Based Rendering. Although there is no consensus about what a good view means in Computer Graphics, the quality of a viewpoint is intuitively related to how much information it gives us about a scene. In this paper we use the theoretical basis provided by Information Theory to define a new measure, viewpoint entropy, that allows us to compute good viewing positions automatically. We also show how it can be used to select a set of N good views of a scene for scene understanding. Final...
Abstract In this chapter we review the use of an information channel as a unified framework for view...
Automatically selecting a set of representative views of a 3D virtual cultural relic is crucial for ...
In this paper, a new viewpoint-based simplification approach is proposed for polygonal meshes. This ...
Automatic computation of best views of objects are very useful. For example, they can be used as the...
Automatic computation of best views of objects are very useful. For example, they can be used as the...
In the last decade a new family of methods, namely Image-Based Rendering, has appeared. These techni...
We present a new method to automatically determine the correct camera placement positions in order t...
Several methods that use the notion of viewpoint quality have been recently introduced in different ...
The computation of good viewpoints is useful in many fields: exploration of virtual worlds, global i...
Automatic computation of best views of objects is very useful. For example, they can be used as the ...
In a visualization of a three-dimensional dataset, the insights gained are dependent on what is occl...
The definitive version is available at http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2007.0...
The automatic selection of good viewing parameters is a very complex problem. In most cases, the not...
The automatic selection of good viewing parameters is very complex. In most cases, the notion of goo...
In this chapter we review the use of an information channel as a unified framework for viewpoint sel...
Abstract In this chapter we review the use of an information channel as a unified framework for view...
Automatically selecting a set of representative views of a 3D virtual cultural relic is crucial for ...
In this paper, a new viewpoint-based simplification approach is proposed for polygonal meshes. This ...
Automatic computation of best views of objects are very useful. For example, they can be used as the...
Automatic computation of best views of objects are very useful. For example, they can be used as the...
In the last decade a new family of methods, namely Image-Based Rendering, has appeared. These techni...
We present a new method to automatically determine the correct camera placement positions in order t...
Several methods that use the notion of viewpoint quality have been recently introduced in different ...
The computation of good viewpoints is useful in many fields: exploration of virtual worlds, global i...
Automatic computation of best views of objects is very useful. For example, they can be used as the ...
In a visualization of a three-dimensional dataset, the insights gained are dependent on what is occl...
The definitive version is available at http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2007.0...
The automatic selection of good viewing parameters is a very complex problem. In most cases, the not...
The automatic selection of good viewing parameters is very complex. In most cases, the notion of goo...
In this chapter we review the use of an information channel as a unified framework for viewpoint sel...
Abstract In this chapter we review the use of an information channel as a unified framework for view...
Automatically selecting a set of representative views of a 3D virtual cultural relic is crucial for ...
In this paper, a new viewpoint-based simplification approach is proposed for polygonal meshes. This ...