Given a client-server communication network, with workstations equipped with 3D texture hardware, we propose a technique that guarantees the optimal use of the client texture hardware. We consider the best representation of a data model that has to be rendered on the client side as the one that requires the minimal texture space while preserving image quality. Taking into account this consideration the basis of the proposed technique is the selection of the best multiresolution representation from a volume hierarchy, maintained by the server. The key points of our proposal are: (i) the hierarchical data structure used, either by the server and the client, to maintain the data; (ii) the data management process applied by the server to satisf...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
Recent research has shown that scalable, high-performance graph-ics systems may be built from commod...
This paper discusses algorithmic and implementation aspects of a remote visualization system, which ...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
Graphics models for virtual environments are increas-ingly getting massive, requiring large amounts ...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
The amount of data involved in medical volumes, especially in the case of volumes consisting of stac...
This paper presents a novel approach for an interactive 3D models browsing environment. In the propo...
We consider an interactive client-server application for remote browsing of 3D scenes. The informati...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
Interactive distributed visualization is an emerging technology with numerous applications. However,...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
International audienceIn this paper, we propose a software framework for developing interactive medi...
Remote navigation systems, such as exploration of virtual 3D worlds or remote surgery, usually requi...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
Recent research has shown that scalable, high-performance graph-ics systems may be built from commod...
This paper discusses algorithmic and implementation aspects of a remote visualization system, which ...
In this paper we present a new progressive texture map (PTM) format that encodes the mipmap levels o...
Graphics models for virtual environments are increas-ingly getting massive, requiring large amounts ...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
The amount of data involved in medical volumes, especially in the case of volumes consisting of stac...
This paper presents a novel approach for an interactive 3D models browsing environment. In the propo...
We consider an interactive client-server application for remote browsing of 3D scenes. The informati...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
Interactive distributed visualization is an emerging technology with numerous applications. However,...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
International audienceIn this paper, we propose a software framework for developing interactive medi...
Remote navigation systems, such as exploration of virtual 3D worlds or remote surgery, usually requi...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
Recent research has shown that scalable, high-performance graph-ics systems may be built from commod...
This paper discusses algorithmic and implementation aspects of a remote visualization system, which ...