3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychological assessment. Navigation in these environments is recognized as one of the most difficult activities in 3D Virtual Environments (VE). Users unfamiliar to 3D games, specially elder persons, get puzzled when they try to virtually move an avatar through these environments. Their inability to navigate prevents them from concentrating in the task and even to finish it. In this paper, we analyze the influence of different factors in locomotion control. We investigate the impact of having the cursor fixed at the camera center or leaving it free inside the current view. We also analyze the influence of the pitch angle on the camera control. In addi...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
Serious games in 3D virtual environments are becoming a popular tool for professional training activ...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body ...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
International audienceVirtual embodiment and navigation are two topics widely studied in the virtual...
Navigation is a fundamental interaction in Virtual Reality (VR) that enables users to update their v...
Web-based virtual reality applications allow to present content in a vivid and interactive way, but ...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychologi...
Serious games in 3D virtual environments are becoming a popular tool for professional training activ...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body ...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
International audienceVirtual embodiment and navigation are two topics widely studied in the virtual...
Navigation is a fundamental interaction in Virtual Reality (VR) that enables users to update their v...
Web-based virtual reality applications allow to present content in a vivid and interactive way, but ...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...