Real time rendering of cities with realistic global illumination is still an open problem. In this paper we propose a two-step algorithm to simulate the nocturnal illumination of a city. The first step computes an approximate aerial solution using simple textured quads for each street light. The second step uses photon mapping to locally compute the global illumination coming from light sources close to the viewer. Then, we transfer the local, highquality solution to the low resolution buffers used for aerial views, refining it with accurate information from the local simulation. Our approach achieves real time frame rates in commodity hardware
In the real world, the visual perception of an object is completely determined by the object\u27s in...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
This paper presents an application in the field of illumination and traffic engineering with the def...
Real time rendering of cities with realistic global illumination is still an open problem. In this p...
Global illumination techniques have briefly been addressed to urban renderings. To the best of our ...
International audienceThe main purpose of this paper is to discuss the global illumination methods i...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
This paper introduces a new method for real-time relighting of scenes illuminated by local light sou...
This thesis deals with the estimation of global illumination of a~scene. Global illumination is expr...
For night-time scenes in computer graphics there exist few consistent models or implementations for ...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
This paper presents an application in the field of illumination and traffic engineering with the def...
Real time rendering of cities with realistic global illumination is still an open problem. In this p...
Global illumination techniques have briefly been addressed to urban renderings. To the best of our ...
International audienceThe main purpose of this paper is to discuss the global illumination methods i...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
This paper introduces a new method for real-time relighting of scenes illuminated by local light sou...
This thesis deals with the estimation of global illumination of a~scene. Global illumination is expr...
For night-time scenes in computer graphics there exist few consistent models or implementations for ...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
This thesis is focused on describing methods of computation of global illumination of 3D graphics sc...
In the real world, the visual perception of an object is completely determined by the object\u27s in...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
This paper presents an application in the field of illumination and traffic engineering with the def...