Background and aims: The recent growth of Internet use has led to an increase of potentially problematic behaviors that can be engaged online, such as online gambling or Internet gaming. The aim of this study is to better conceptualize Internet gaming disorder (IGD) by comparing it with gambling disorder (GD) patients who only gamble online (online GD). Methods: A total of 288 adult patients (261 online GD and 27 IGD) completed self-reported questionnaires for exploring psychopathological symptoms, food addiction (FA), and personality traits. Results: Both clinical groups presented higher psychopathological scores and less functional personality traits when compared with a normative Spanish population. However, when comparing IGD to online ...
For most individuals, videogame playing is a fun and enjoyable activity that brings many benefits. H...
The main aim of this study is to improve our knowledge on Internet Gaming Disorder (IGD), contributi...
Background and Aims: Internet gambling has recently grown in popularity, but relatively little is kn...
Background and aims: The recent growth of Internet use has led to an increase of potentially problem...
The recent growth of Internet use has led to an increase of potentially problematic behaviors that c...
Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) i...
Background and aims Recent technological developments have brought about notable changes in the way ...
It might be hard to imagine that a leisure activity could turn to suffering and mental disorder in n...
(1) Background: Internet gaming disorder (IGD) shares many similarities with substance use disorder ...
Objective: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disord...
The American Psychiatric Association identified Internet Gaming Disorder as a new potential psychiat...
Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disord...
The 11th Revision of the International Classification of Diseases (ICD-11) formally recognized gamin...
Background and aims: The DSM-5 includes criteria for diagnosing Internet gaming disorder (IGD) that ...
Gambling disorder is of great clinical and social relevance since it seriously affects people who su...
For most individuals, videogame playing is a fun and enjoyable activity that brings many benefits. H...
The main aim of this study is to improve our knowledge on Internet Gaming Disorder (IGD), contributi...
Background and Aims: Internet gambling has recently grown in popularity, but relatively little is kn...
Background and aims: The recent growth of Internet use has led to an increase of potentially problem...
The recent growth of Internet use has led to an increase of potentially problematic behaviors that c...
Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) i...
Background and aims Recent technological developments have brought about notable changes in the way ...
It might be hard to imagine that a leisure activity could turn to suffering and mental disorder in n...
(1) Background: Internet gaming disorder (IGD) shares many similarities with substance use disorder ...
Objective: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disord...
The American Psychiatric Association identified Internet Gaming Disorder as a new potential psychiat...
Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disord...
The 11th Revision of the International Classification of Diseases (ICD-11) formally recognized gamin...
Background and aims: The DSM-5 includes criteria for diagnosing Internet gaming disorder (IGD) that ...
Gambling disorder is of great clinical and social relevance since it seriously affects people who su...
For most individuals, videogame playing is a fun and enjoyable activity that brings many benefits. H...
The main aim of this study is to improve our knowledge on Internet Gaming Disorder (IGD), contributi...
Background and Aims: Internet gambling has recently grown in popularity, but relatively little is kn...