Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile learning to allow the creation of in situ learning activities considering gamification mechanisms. In these learning activities collaboration often plays an important role. Usually, groups of students have to perform different tasks with single mobile device. This paper studies the effects of sharing a mobile device within groups and the size of groups in students’ engagement and their activity performance in an indoor location-based learning activity. In particular, the paper focuses on a game designed by a secondary education teacher to support a learning activity in a contemporary art museum. The teacher’s design has been implemented usin...
Studies on game-based learning show positive effects, but insights into the relationship between stu...
Within the past decade, a growing number of educational scientists have started to recognize the mul...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
International audienceMobile devices offer great opportunities in the field of collaborative learnin...
This paper highlights some interesting results from a preliminary study involving the choice of tech...
Recent research has identified excessive device focus as a serious problem in collaborative mobile l...
International audienceThis paper explores the introduction of mobile technologies in a particular se...
able to accommodate activity’s formal purposes as a critical factor when designing for ‘location-bas...
Recent research has identified excessive focus on the mobile device itself as a serious problem in m...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
With the universal use of mobile computing devices, there has been a notable increase in the number ...
Using mobile games in education combines situated and active learning with fun in a potentially exce...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
With the universal use of mobile computing devices, there has been a notable increasein the number o...
[[abstract]]Goal: The use of mobile game-based learning with a mobile app in higher education aims t...
Studies on game-based learning show positive effects, but insights into the relationship between stu...
Within the past decade, a growing number of educational scientists have started to recognize the mul...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
International audienceMobile devices offer great opportunities in the field of collaborative learnin...
This paper highlights some interesting results from a preliminary study involving the choice of tech...
Recent research has identified excessive device focus as a serious problem in collaborative mobile l...
International audienceThis paper explores the introduction of mobile technologies in a particular se...
able to accommodate activity’s formal purposes as a critical factor when designing for ‘location-bas...
Recent research has identified excessive focus on the mobile device itself as a serious problem in m...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
With the universal use of mobile computing devices, there has been a notable increase in the number ...
Using mobile games in education combines situated and active learning with fun in a potentially exce...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
With the universal use of mobile computing devices, there has been a notable increasein the number o...
[[abstract]]Goal: The use of mobile game-based learning with a mobile app in higher education aims t...
Studies on game-based learning show positive effects, but insights into the relationship between stu...
Within the past decade, a growing number of educational scientists have started to recognize the mul...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...