Comunicació presentada a la 2014 conference on Interaction design and children celebrada a Aarhus (Dinamarca) del 17 al 20 de juny de 2014.In recent years there has been an increasing awareness about the importance of involving children with special needs in the process of designing technology. Starting from this perspective, the paper presents the participatory design process carried out with children with autistic spectrum disorder for the design of a Kinect motionbased game aimed at fostering social initiation skills. By describing the strategies used for the design of the activities, we will suggest possible approaches aimed toward widening the space for contributions of children and including them at a more creative level. Within that,...
In this paper we describe Game of Stimuli (GoS) an interactive tangible game for children and adoles...
ABSTRACT: This paper examines the development of imagination and creativity in children with and wit...
This paper is based on outcomes from SID (http://sid.desiign.org), a three-year project where twenty...
Comunicació presentada a la 2014 conference on Interaction design and children celebrada a Aarhus (D...
Part 1: Full papersInternational audienceIn this work we propose to apply a participatory design pro...
IDEAS (Interface Design Experience for the Autistic Spectrum) is a method for involving children wit...
This article presents and discusses co-creation techniques for involving children in the design of a...
This paper describes a Participatory Design approach which involved teenagers with High functioning ...
Participatory design aims to work with those who are often excluded from design processes so that th...
Despite its inherent challenges, participatory design (PD) has unique benefits when designing techno...
\ua9 2019 Association for Computing Machinery. Despite its inherent challenges, participatory design...
Nine very interesting position papers were submitted to our workshop on Design for Social Interactio...
[EN] In this report you will find the exploration of our team in the world of children’s play. Thro...
One of the most promising areas in which social assistive robotics has been introduced is therapeuti...
In this paper we describe Game of Stimuli (GoS) an interactive tangible game for children and adoles...
ABSTRACT: This paper examines the development of imagination and creativity in children with and wit...
This paper is based on outcomes from SID (http://sid.desiign.org), a three-year project where twenty...
Comunicació presentada a la 2014 conference on Interaction design and children celebrada a Aarhus (D...
Part 1: Full papersInternational audienceIn this work we propose to apply a participatory design pro...
IDEAS (Interface Design Experience for the Autistic Spectrum) is a method for involving children wit...
This article presents and discusses co-creation techniques for involving children in the design of a...
This paper describes a Participatory Design approach which involved teenagers with High functioning ...
Participatory design aims to work with those who are often excluded from design processes so that th...
Despite its inherent challenges, participatory design (PD) has unique benefits when designing techno...
\ua9 2019 Association for Computing Machinery. Despite its inherent challenges, participatory design...
Nine very interesting position papers were submitted to our workshop on Design for Social Interactio...
[EN] In this report you will find the exploration of our team in the world of children’s play. Thro...
One of the most promising areas in which social assistive robotics has been introduced is therapeuti...
In this paper we describe Game of Stimuli (GoS) an interactive tangible game for children and adoles...
ABSTRACT: This paper examines the development of imagination and creativity in children with and wit...
This paper is based on outcomes from SID (http://sid.desiign.org), a three-year project where twenty...