Delayed perfect monitoring in an infinitely repeated discounted game is modelled by letting the players form a connected and undirected network. Players observe their immediate neighbors' behavior only, but communicate over time the repeated game's history truthfully throughout the network. The Folk Theorem extends to this setup, although for a range of discount factors strictly below 1, the set of sequential equilibria and the corresponding payoff set may be reduced. A general class of games is analyzed without imposing restrictions on the dimensionality of the payoff space. This and the bilateral communication structure allow for limited results under strategic communication only. As a by-product this model produces a network result; name...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
1I am grateful to the associate editor, an anonymous referee, Galit Ashkenazi-Golan, Michihiro Kando...
We consider discounted repeated two-person zero-sum games with private monitoring. We show that even...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by letting the play...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by allocating the p...
International audienceI consider repeated games with private monitoring played on a network. Each pl...
An in\u85nitely repeated discounted Prisoners Dilemma played on a connected, undi-rected and \u85xed...
Delayed perfect monitoring in an in�nitely repeated discounted game is studied. A player perfectly o...
I consider repeated games with local monitoring: each player observes his neighbors' moves only. Hen...
Imperfect private monitoring in an infinitely repeated discounted Prisoner’s Dilemma played on a com...
We consider discounted repeated games in which players can voluntarily purchase information about th...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
We study repeated games with discounting where perfect monitoring is possible, but costly. It is sho...
We extend the folk theorem of repeated games to two settings in which players ’ information about ot...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
1I am grateful to the associate editor, an anonymous referee, Galit Ashkenazi-Golan, Michihiro Kando...
We consider discounted repeated two-person zero-sum games with private monitoring. We show that even...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by letting the play...
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by allocating the p...
International audienceI consider repeated games with private monitoring played on a network. Each pl...
An in\u85nitely repeated discounted Prisoners Dilemma played on a connected, undi-rected and \u85xed...
Delayed perfect monitoring in an in�nitely repeated discounted game is studied. A player perfectly o...
I consider repeated games with local monitoring: each player observes his neighbors' moves only. Hen...
Imperfect private monitoring in an infinitely repeated discounted Prisoner’s Dilemma played on a com...
We consider discounted repeated games in which players can voluntarily purchase information about th...
This paper introduces an equilibrium concept called perfect communication equilibrium for repeated g...
We study repeated games with discounting where perfect monitoring is possible, but costly. It is sho...
We extend the folk theorem of repeated games to two settings in which players ’ information about ot...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
1I am grateful to the associate editor, an anonymous referee, Galit Ashkenazi-Golan, Michihiro Kando...
We consider discounted repeated two-person zero-sum games with private monitoring. We show that even...