New media applications and services are revolutionising social interaction and user experience in both society and in wide ranging industry sectors. The rapid emergence of pervasive human and environment sensing technologies, novel immersive presentation devices and high performance, globally connected network and cloud infrastructures is generating huge opportunities for application providers, service provider and content providers. These new applications are driving convergence across devices, clouds, networks and services, and the merging of industries, technology and society. Yet the developers of such systems face many challenges in understanding how to optimise their solutions (Quality of Service - QoS) to enhance user experience (Qua...
This chapter aims to depict how smart technologies are shaping new cultural service experiences in ...
The traditional media landscape is in the middle of a monumental shift: the new prosumer profile, th...
This book describes recent innovations in 3D media and technologies, with coverage of 3D media captu...
New media applications and services are revolutionising social interaction and user experience in bo...
This paper explores existing theories, frameworks and models for handling collective user experie...
This paper explores Future Internet (FI) 3D-Media technologies and Internet of Things (IoT) in real ...
The recent penetration of the Internet has provided a fertile ground for the rapid rise of e-service...
The ICE-CREAM project has been investigating how to make compelling experiences for end-users based ...
Innovations in media business have a long history, as new technologies let new forms of media emerge...
REVERIE - REal and Virtual Engagement in Realistic Immersive Environments - is a large scale collabo...
Nowadays more and more companies understand the importance of digitalization and use of new technolo...
In this paper, we investigate future topics and challenges of interaction and user experience in mul...
Purpose- In current hypercompetitive markets, ICTs redefine business processes as a whole (Zhang et ...
Purpose – The paper aims to underline the effects on value co-creation (Grönroos, 2008; Vargo et al...
This workshop will discuss the implications of the new media landscape allowing non-professional use...
This chapter aims to depict how smart technologies are shaping new cultural service experiences in ...
The traditional media landscape is in the middle of a monumental shift: the new prosumer profile, th...
This book describes recent innovations in 3D media and technologies, with coverage of 3D media captu...
New media applications and services are revolutionising social interaction and user experience in bo...
This paper explores existing theories, frameworks and models for handling collective user experie...
This paper explores Future Internet (FI) 3D-Media technologies and Internet of Things (IoT) in real ...
The recent penetration of the Internet has provided a fertile ground for the rapid rise of e-service...
The ICE-CREAM project has been investigating how to make compelling experiences for end-users based ...
Innovations in media business have a long history, as new technologies let new forms of media emerge...
REVERIE - REal and Virtual Engagement in Realistic Immersive Environments - is a large scale collabo...
Nowadays more and more companies understand the importance of digitalization and use of new technolo...
In this paper, we investigate future topics and challenges of interaction and user experience in mul...
Purpose- In current hypercompetitive markets, ICTs redefine business processes as a whole (Zhang et ...
Purpose – The paper aims to underline the effects on value co-creation (Grönroos, 2008; Vargo et al...
This workshop will discuss the implications of the new media landscape allowing non-professional use...
This chapter aims to depict how smart technologies are shaping new cultural service experiences in ...
The traditional media landscape is in the middle of a monumental shift: the new prosumer profile, th...
This book describes recent innovations in 3D media and technologies, with coverage of 3D media captu...