Educational computer games are increasingly being used in the formal schooling system; however, it is still largely unknown which game elements (if any) have most influential effect on learning. Here, we present results that suggest that role-playing, discussions, real-world grounding and storytelling can be important game elements for increasing students’ engagement during interfacing with a game. In addition, we present results indicating that emotional graphs are a useful tool for identifying strong and/or weak aspects of a game and assessing student’s mood development during playing the game. All these results were gained during focus group discussions we conducted as a part of a complex experiment taking place at three high-schools in ...
[[abstract]]The popularity of video games has transcended entertainment crossing into the world of e...
Game-based learning has been a rapidly expanding field in the 21th century, with research reports pr...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
With the development of media technology and game evolution, games are endowed with multiple purpose...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Example isn't another way to teach, it is the only way to teach. (Albert Einstein) Norwegian student...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Many researchers have posited different types of engagement, distinguishing between behavioral, cogn...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
[[abstract]]The popularity of video games has transcended entertainment crossing into the world of e...
Game-based learning has been a rapidly expanding field in the 21th century, with research reports pr...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
With the development of media technology and game evolution, games are endowed with multiple purpose...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Example isn't another way to teach, it is the only way to teach. (Albert Einstein) Norwegian student...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Many researchers have posited different types of engagement, distinguishing between behavioral, cogn...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
[[abstract]]The popularity of video games has transcended entertainment crossing into the world of e...
Game-based learning has been a rapidly expanding field in the 21th century, with research reports pr...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...