Designing ‘persuasive’ products and services for social benefit often involves adopting and adapting principles and patterns from other disciplines and contexts where behaviour change is a goal. This poster briefly reports on a series of controlled trials of an idea generation toolkit which aims to make this transposition of patterns easier, with designers and students applying the toolkit to four ‘design for sustainable behaviour’ briefs to generate new concepts for influencing user behaviour. While only a small sample, results show that using the toolkit does lead to an increase in the number of concepts generated for a majority of participants, compared with the control condition
This thesis investigates the feasibility of applying design-led approaches to influence user behavio...
Design idea generation is a significant part of a designer’s work and most frequently associated wit...
This thesis investigates the feasibility of applying design-led approaches to influence user behavio...
Designing ‘persuasive’ products and services for social benefit often involves adopting and adapting...
Products and services explicitly intended to influence users’ behaviour are increasingly being propo...
This dissertation tested the hypothesis that products can be designed in a principled way to induce ...
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduc...
This research aims to develop a design tool for product and service innovation which influences user...
This research aims to develop a design tool for product and service innovation which influences user...
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel Universit...
This research aims to develop a design tool for product and service innovation which influences user...
Persuasive technology can be considered part of a wider field of ‘Design with Intent’ (DwI) – design...
Purpose: There is limited integration of behaviour theories and persuasive technology on behavioural...
Electricity consumption has been rising significantly in the western world the last decades and this...
Persuasive technology can be considered part of a wider field of ‘De- sign with Intent’ (DwI) – desi...
This thesis investigates the feasibility of applying design-led approaches to influence user behavio...
Design idea generation is a significant part of a designer’s work and most frequently associated wit...
This thesis investigates the feasibility of applying design-led approaches to influence user behavio...
Designing ‘persuasive’ products and services for social benefit often involves adopting and adapting...
Products and services explicitly intended to influence users’ behaviour are increasingly being propo...
This dissertation tested the hypothesis that products can be designed in a principled way to induce ...
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduc...
This research aims to develop a design tool for product and service innovation which influences user...
This research aims to develop a design tool for product and service innovation which influences user...
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel Universit...
This research aims to develop a design tool for product and service innovation which influences user...
Persuasive technology can be considered part of a wider field of ‘Design with Intent’ (DwI) – design...
Purpose: There is limited integration of behaviour theories and persuasive technology on behavioural...
Electricity consumption has been rising significantly in the western world the last decades and this...
Persuasive technology can be considered part of a wider field of ‘De- sign with Intent’ (DwI) – desi...
This thesis investigates the feasibility of applying design-led approaches to influence user behavio...
Design idea generation is a significant part of a designer’s work and most frequently associated wit...
This thesis investigates the feasibility of applying design-led approaches to influence user behavio...