Many theories have arisen about how to design serious games, but the ideas presented are often disparate, or miss important aspects arisen in others, making further advancement in the field more difficult. To solve this problem, a model is proposed in this paper to help design more effective serious games. The model integrates key characteristics of learning, gameplay, and serious game theories to outline the key considerations in compelling educational gameplay
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
A considerable number of serious games have been developed over the last ten years, with varying deg...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Serious games, designed for more than entertainment, can be used for educational purposes in order t...
International audienceSGs represent an important opportunity for improving education thanks to their...
Westera, W., Nadolski, R., Hummel, H. G. K., & Wopereis, I. (2008). Serious games for higher educati...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
This paper introduces a conceptual Teacher-Learner framework for a collaborative learning with serio...
International audienceSGs represent an important opportunity for improving education thanks to their...
Serious games are transcending the way of teaching and learning nowadays. Since serious games balanc...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
This paper introduces a conceptual Teacher-Learner framework for a collaborative learning with serio...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
A considerable number of serious games have been developed over the last ten years, with varying deg...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Serious games, designed for more than entertainment, can be used for educational purposes in order t...
International audienceSGs represent an important opportunity for improving education thanks to their...
Westera, W., Nadolski, R., Hummel, H. G. K., & Wopereis, I. (2008). Serious games for higher educati...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
This paper introduces a conceptual Teacher-Learner framework for a collaborative learning with serio...
International audienceSGs represent an important opportunity for improving education thanks to their...
Serious games are transcending the way of teaching and learning nowadays. Since serious games balanc...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
This paper introduces a conceptual Teacher-Learner framework for a collaborative learning with serio...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
There are currently a number of models, frameworks and methodologies for serious games analysis and ...
The aim of this paper was to investigate models to select serious games for use in the computer scie...