We present a multi-resolution space carving algorithm that reconstructs a 3D model of a visual scene photographed by a calibrated digital camera placed at multiple viewpoints. Our approach employs a level set framework for reconstructing the scene. Unlike most standard space carving approaches, our level set approach produces a smooth reconstruction composed of manifold surfaces. Our method outputs a polygonal model, instead of a collection of voxels. We texture-map the reconstructed geometry using the photographs, and then render the model to produce photo-realistic new views of the scene
Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitu...
International audienceThe surface reconstruction from multiple calibrated images has been mainly app...
Photo-realistic 3D computer models of real objects and scenes are key components in many 3D multimed...
We present a multi-resolution space carving algorithm that reconstructs a 3D model of visual scene p...
International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus De...
The reconstruction of photorealistic 3D models from camera views is becoming an ubiquitous element i...
A growing number of mixed reality applications have to build 3D models of arbitrary shapes. However,...
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scen...
Figure 1: A continuous multiscale view (right) of a volumetric human body dataset shows three differ...
In this paper we present a novel algorithm for reconstructing 3D scenes from a set of images. The us...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
Space carving has emerged as a powerful method for multiview scene reconstruction. Although a wide v...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
Typically 3-D MR and CT scans have a relatively high resolution in the scanning X-Y plane, but much ...
Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitu...
International audienceThe surface reconstruction from multiple calibrated images has been mainly app...
Photo-realistic 3D computer models of real objects and scenes are key components in many 3D multimed...
We present a multi-resolution space carving algorithm that reconstructs a 3D model of visual scene p...
International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus De...
The reconstruction of photorealistic 3D models from camera views is becoming an ubiquitous element i...
A growing number of mixed reality applications have to build 3D models of arbitrary shapes. However,...
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scen...
Figure 1: A continuous multiscale view (right) of a volumetric human body dataset shows three differ...
In this paper we present a novel algorithm for reconstructing 3D scenes from a set of images. The us...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
Space carving has emerged as a powerful method for multiview scene reconstruction. Although a wide v...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
Typically 3-D MR and CT scans have a relatively high resolution in the scanning X-Y plane, but much ...
Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitu...
International audienceThe surface reconstruction from multiple calibrated images has been mainly app...
Photo-realistic 3D computer models of real objects and scenes are key components in many 3D multimed...