The purpose of this article is to present possible uses of new interactive games, when the gamer must be obligatorily physically active. Playing a game, he is forced to have a good personal level of physical fitness, making him fit for the purpose of a game. Additionally, playing a game actively reduces the phenomenon of sedentary behavior in children and youth. Exergames appear to be a promising tool for the increase of the daily dose of movement in children and youth, which will affect the improvement of their physical and health condition.3946347825Studia Edukacyjn
There are risks to too much sedentary behaviour, regardless of a person's level of physical activity...
Improper use of electronic media is considered a major contributing factor to childhood obesity. How...
Sedentary behavior in children (> 4 years of age) has increased over the last decades, resulting ...
The purpose of this article is to present possible uses of new interactive games, when the gamer mus...
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health se...
ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process o...
Part 2: Entertainment for Purpose and PersuasionInternational audienceIn an era of increasing techno...
Exergames are consoles that require a higher physical effort to play when compared to traditional vi...
Incorporating exertion and physical activity into interactive entertainment has received increased a...
Inactivity and sedentary behavioural patterns among children contribute greatly to a wide range of d...
In an era of increasing technology use, it has been recognized that children and adolescents have be...
There are risks to too much sedentary behaviour, regardless of a person’s level of physical activity...
Incorporating exertion and physical activity into interactive entertainment has received increased a...
Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if pla...
Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if pla...
There are risks to too much sedentary behaviour, regardless of a person's level of physical activity...
Improper use of electronic media is considered a major contributing factor to childhood obesity. How...
Sedentary behavior in children (> 4 years of age) has increased over the last decades, resulting ...
The purpose of this article is to present possible uses of new interactive games, when the gamer mus...
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health se...
ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process o...
Part 2: Entertainment for Purpose and PersuasionInternational audienceIn an era of increasing techno...
Exergames are consoles that require a higher physical effort to play when compared to traditional vi...
Incorporating exertion and physical activity into interactive entertainment has received increased a...
Inactivity and sedentary behavioural patterns among children contribute greatly to a wide range of d...
In an era of increasing technology use, it has been recognized that children and adolescents have be...
There are risks to too much sedentary behaviour, regardless of a person’s level of physical activity...
Incorporating exertion and physical activity into interactive entertainment has received increased a...
Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if pla...
Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if pla...
There are risks to too much sedentary behaviour, regardless of a person's level of physical activity...
Improper use of electronic media is considered a major contributing factor to childhood obesity. How...
Sedentary behavior in children (> 4 years of age) has increased over the last decades, resulting ...