The article focuses on the phenomenon of how human behaviors are shaped in the environments of three-dimensional virtual worlds. The so-called serious virtual worlds are taken into consideration. They are sometimes defined in the literature as social environments. The largest ones – like Second Life which has several millions of user accounts – are indeed multi-national and multi-cultural in character. Users, or residents, take part in social, cultural, artistic events or just explore the virtual space for their own reasons. The total area of Second Life is comparable to several Manhattans, so the opportunities to find new interesting spots or to meet new people seem endless. Some key questions covered in the article are: How do people –...
The purpose of this mixed methods study was to describe the experiences of traditional educators whe...
This research provides an account of one third level educator’s experience of teaching and learning ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
The article focuses on the phenomenon of how human behaviors are shaped in the environments of thre...
Abstract There is currently widespread interest in exploring the opportunities to develop learning t...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Virtual worlds such as Second Life (SL) are online computer-based world-like spaces, where users ass...
Online virtual world environments have generated a public-private space that is being used for educa...
AbstractNumerous studies have explored the affordances of 3D virtual worlds. Although previous studi...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Humans rely heavily on their sense of vision and look at images in response to their need for inform...
Over the past five years, millions of actors have found it meaningful to move in and settle down in ...
The aim of the Inter-Life Project was to investigate the use of virtual worlds in skills development...
[About the book] Virtual worlds are computer-generated three-dimensional worlds in which particip...
International audienceThis article focuses on theoretical issues new communicational terms offered b...
The purpose of this mixed methods study was to describe the experiences of traditional educators whe...
This research provides an account of one third level educator’s experience of teaching and learning ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
The article focuses on the phenomenon of how human behaviors are shaped in the environments of thre...
Abstract There is currently widespread interest in exploring the opportunities to develop learning t...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Virtual worlds such as Second Life (SL) are online computer-based world-like spaces, where users ass...
Online virtual world environments have generated a public-private space that is being used for educa...
AbstractNumerous studies have explored the affordances of 3D virtual worlds. Although previous studi...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Humans rely heavily on their sense of vision and look at images in response to their need for inform...
Over the past five years, millions of actors have found it meaningful to move in and settle down in ...
The aim of the Inter-Life Project was to investigate the use of virtual worlds in skills development...
[About the book] Virtual worlds are computer-generated three-dimensional worlds in which particip...
International audienceThis article focuses on theoretical issues new communicational terms offered b...
The purpose of this mixed methods study was to describe the experiences of traditional educators whe...
This research provides an account of one third level educator’s experience of teaching and learning ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...