Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017Nowadays video games are taking a more active role in our society. A field in which they have not yet highlighted but have great potential is in the education system. In this document, Gamification Quest: * is presented. It forms part of a bigger educational project named Gamification Quest which pretends to join the education system with video games, in order to motivate the students and make them improve their academic performance. Gamification Quest: * (GQ*) assumes the playable part of the project as an RPG video game. The intended target goes from high school to college students, in other words, people from 14 to 24 years which are ...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
With a growing importance of developing educational applications, this study attempts to assess the ...
Gamification describes the use of game design elements in non-game contexts (Deterding, Dixon, Khale...
Gamification is the use of elements and mechanics from the video-game industry in contexts which are...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The rapid transformation of the educational process and the widespread introduction of digital techn...
Video games, generally thought of as a playful pastime, can also be used as educational tools to bri...
One of the main challenges in Dutch education are students who may not be much interested in languag...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
AbstractAcross the globe, over 3 billion hours a week are devoted to gaming, and with the ubiquitous...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
With a growing importance of developing educational applications, this study attempts to assess the ...
Gamification describes the use of game design elements in non-game contexts (Deterding, Dixon, Khale...
Gamification is the use of elements and mechanics from the video-game industry in contexts which are...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
The rapid transformation of the educational process and the widespread introduction of digital techn...
Video games, generally thought of as a playful pastime, can also be used as educational tools to bri...
One of the main challenges in Dutch education are students who may not be much interested in languag...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
AbstractAcross the globe, over 3 billion hours a week are devoted to gaming, and with the ubiquitous...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...