Current user interfaces of CAD systems are still not suited to the initial stages of product development, where freehand drawings are used by engineers and designers to express their visual thinking. In order to exploit these sketching skills, we present a sketch based modeling system, which provides a reduced instruction set calligraphic interface to create orthogonal polyhedra, and an extension of them we named quasi-normalons. Our system allows users to draw lines on free-hand axonometric-like drawings, which are automatically tidied and beautified. These line drawings are then converted into a threedimensional model in real time because we implemented a fast reconstruction process, suited for quasi-normalon objects and...
An engine that automatically reconstructs a large variety of polyhedral, origami and wire-frame obje...
This paper presents the development of a tool which is capable of compute several projections of a p...
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and...
Current user interfaces of CAD systems are still not suited to the initial stages of product devel...
In spite of recent advances in Computer Aided Design, Graphical User Interfaces (GUI) are, by and la...
We demonstrate an intuitive and interactive prototype sketching system that reconstructs 3D polyhedr...
The possibility of using freehand sketching as the language for interactive design is a longstanding...
This research investigates the use of sketching techniques in 3D modeling and reconstruction to enha...
We present an intuitive and interactive freehand sketching interface for 3D polyhedrons reconstructi...
Abstract. Although CAD systems have evolved considerably in functionality, expressiveness and modeli...
We present an intuitive and interactive freehand sketching interface for 3D polyhedrons reconstructi...
In this research work a technique is developed that approximates the straight lines, given the freeh...
Abstract: We propose a new modeling and rendering system that enables users to construct 3D models w...
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D model...
International audienceWe present a system for sketching in 3D, which strives to preserve the degree ...
An engine that automatically reconstructs a large variety of polyhedral, origami and wire-frame obje...
This paper presents the development of a tool which is capable of compute several projections of a p...
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and...
Current user interfaces of CAD systems are still not suited to the initial stages of product devel...
In spite of recent advances in Computer Aided Design, Graphical User Interfaces (GUI) are, by and la...
We demonstrate an intuitive and interactive prototype sketching system that reconstructs 3D polyhedr...
The possibility of using freehand sketching as the language for interactive design is a longstanding...
This research investigates the use of sketching techniques in 3D modeling and reconstruction to enha...
We present an intuitive and interactive freehand sketching interface for 3D polyhedrons reconstructi...
Abstract. Although CAD systems have evolved considerably in functionality, expressiveness and modeli...
We present an intuitive and interactive freehand sketching interface for 3D polyhedrons reconstructi...
In this research work a technique is developed that approximates the straight lines, given the freeh...
Abstract: We propose a new modeling and rendering system that enables users to construct 3D models w...
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D model...
International audienceWe present a system for sketching in 3D, which strives to preserve the degree ...
An engine that automatically reconstructs a large variety of polyhedral, origami and wire-frame obje...
This paper presents the development of a tool which is capable of compute several projections of a p...
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and...