Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual attention. Whereas a body of recent work has focused on modeling saliency in desktop viewing conditions, VR is very different from these conditions in that viewing behavior is governed by stereoscopic vision and by the complex interaction of head orientation, gaze, and other kinematic constraints. To further our understanding of viewing behavior and saliency in VR, we capture and analyze gaze and head orientation data of 169 users exploring stereoscopic, static omni-directional panoramas, for a total of 1...
Abstract — We describe a new 3D saliency prediction model that accounts for diverse low-level lumina...
Understanding user’s intent has a pivotal role in developing immersive and personalised media applic...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
International audienceModeling and visualization of user attention in Virtual Reality is important f...
\u3cp\u3eIn this paper a fixation prediction based saliency algorithm is used in order to predict th...
Modelling human visual attention is of great importance in the field of computer vision and has been...
While immersive media have been shown to generate more intense emotions, saliency information has be...
People naturally move both their head and eyes to attend to information. Yet, little is known about ...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
Eye-tracking with gaze estimation is a key element in many applications, ranging from foveated rende...
Our understanding of the human visual system has advanced significantly over the past quarter-centur...
Abstract — We describe a new 3D saliency prediction model that accounts for diverse low-level lumina...
Understanding user’s intent has a pivotal role in developing immersive and personalised media applic...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
International audienceModeling and visualization of user attention in Virtual Reality is important f...
\u3cp\u3eIn this paper a fixation prediction based saliency algorithm is used in order to predict th...
Modelling human visual attention is of great importance in the field of computer vision and has been...
While immersive media have been shown to generate more intense emotions, saliency information has be...
People naturally move both their head and eyes to attend to information. Yet, little is known about ...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
Eye-tracking with gaze estimation is a key element in many applications, ranging from foveated rende...
Our understanding of the human visual system has advanced significantly over the past quarter-centur...
Abstract — We describe a new 3D saliency prediction model that accounts for diverse low-level lumina...
Understanding user’s intent has a pivotal role in developing immersive and personalised media applic...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...