It is currently of great importance to analyse the experience of the application of new technologies in teaching. This research paper examines the personality traits of students and their environment, which may influence the experience of college students using online simulation games. Previous literature suggests that individuals may feel anxiety when using the computer, which may vary according to their perception of being able to control the situation, their perceived importance of the activities and any prior knowledge that they have. Therefore, the first objective of this research is to analyse the relationship between computer anxiety, locus of control and perceived importance of the computer activities. The second objective is to exa...
The purpose of this study was to assess the impact of Computer Conferencing (CC) training and use on...
Social relationships are essential for humans; neglecting our social needs can cause discomfort or e...
The prevalence of computer-based technologies makes it more difficult for users to find and learn ho...
The learning environment usually raises various types of anxiety based on the student’s abilities to...
The learning environment usually raises various types of anxiety based on the student’s abilities to...
This study examined three related features of computer anxiety in college students: (1) What attitud...
This study aimed at investigating the relationship between computer achievement and computer anxiety...
This study aimed to determine the impact of online gaming on the anxiety and stress of Universiti M...
The growth of online education along with decisions by many prominent higher education institutions ...
Restricted until 27 July 2009.Drawing upon the Entertainment-Education paradigm, the current study a...
Computers are pervasive in business and education, and it would be easy to assume that all individua...
The influence of the virtual world forms on sleep and emotions of users has been studied. The test g...
Computer game playing is a popular leisure activity. However, there is little known about the longer...
Computers are pervasive in business and education, and it would be easy to asswne that all individua...
[[abstract]]Previous studies have pointed out that computer games could improve students’ motivation...
The purpose of this study was to assess the impact of Computer Conferencing (CC) training and use on...
Social relationships are essential for humans; neglecting our social needs can cause discomfort or e...
The prevalence of computer-based technologies makes it more difficult for users to find and learn ho...
The learning environment usually raises various types of anxiety based on the student’s abilities to...
The learning environment usually raises various types of anxiety based on the student’s abilities to...
This study examined three related features of computer anxiety in college students: (1) What attitud...
This study aimed at investigating the relationship between computer achievement and computer anxiety...
This study aimed to determine the impact of online gaming on the anxiety and stress of Universiti M...
The growth of online education along with decisions by many prominent higher education institutions ...
Restricted until 27 July 2009.Drawing upon the Entertainment-Education paradigm, the current study a...
Computers are pervasive in business and education, and it would be easy to assume that all individua...
The influence of the virtual world forms on sleep and emotions of users has been studied. The test g...
Computer game playing is a popular leisure activity. However, there is little known about the longer...
Computers are pervasive in business and education, and it would be easy to asswne that all individua...
[[abstract]]Previous studies have pointed out that computer games could improve students’ motivation...
The purpose of this study was to assess the impact of Computer Conferencing (CC) training and use on...
Social relationships are essential for humans; neglecting our social needs can cause discomfort or e...
The prevalence of computer-based technologies makes it more difficult for users to find and learn ho...