Educational games provide new possibilities for teaching and learning. Data from games can be used to inform teachers about their pupils’ progressions. By presenting such data in an efficient and useful manner, one might improve assessment and the way feedback is given. There is reason to believe that this would further increase the value of educational games. In this paper, two pioneering studies explore what kinds of data teachers are interested in extracting from games, and most importantly how this data should be presented. The first study involved teacher interviews, and the second involved teachers testing a prototype. These studies identified a current lack of data presentation and an enthusiasm about the potential use of such presen...
What do students really learn as they play videogames for learning? Are they learning the content pr...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
AbstractAssessment is essential to establish the failure or success of any educational activity. To ...
When used for education, games can increase students’ motivation and engagement and provide a more a...
Serious games have proven several advantages when used in education improving students learning. How...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Using games for education can increase the motivation and engagement of students and provide a more ...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
Technology has become an integral part of our everyday life, and its use in educational environments...
The use of educational games by teachers in their classes can have a significant and positive impact...
no additional resource requirements. A key feature of this approach is a mechanism that allows for a...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
Ordinarily, when a student plays a game on a computer, a great deal of data are generated, but never...
What do students really learn as they play videogames for learning? Are they learning the content pr...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
AbstractAssessment is essential to establish the failure or success of any educational activity. To ...
When used for education, games can increase students’ motivation and engagement and provide a more a...
Serious games have proven several advantages when used in education improving students learning. How...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Using games for education can increase the motivation and engagement of students and provide a more ...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
Technology has become an integral part of our everyday life, and its use in educational environments...
The use of educational games by teachers in their classes can have a significant and positive impact...
no additional resource requirements. A key feature of this approach is a mechanism that allows for a...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
Ordinarily, when a student plays a game on a computer, a great deal of data are generated, but never...
What do students really learn as they play videogames for learning? Are they learning the content pr...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...