For the last three decades, many things have changed around us. New businesses have grown up and new fields have emerged. One such field is video games which are liked by children. There is already research, which proves that children often like to play violent games which affect their personality and make their behavior violent (Rathus, 2004; Anderson & Dill, 2000; Crawford, 2003; Walsh, 2001) rather than playing educational and IQ games which increase their learning abilities. Our work is about what are the factors which affect the game selection in children. Main parameters for the research were demographic factors and relations. These two parameters are part of their whole environment and have different impact on the game preference; we...
The paper describes research on the role and place of computer games in the lives of children and ad...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Research has indicated that most young people spend more time watching screen media than in any othe...
Society's changing norms and cultural values are often reflected in children's play activities and t...
The current study examined the relationship between violent video game exposure and demographic vari...
The gaming industry has dramatically increased the range of choices for different game genres and co...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Abstract:- The purpose of this study is to examine children’s expectations from games and their inte...
Results from research into negative correlates of computer/video game play in the United Kingdom and...
The purpose of this study is to examine children's expectations from games and their interaction pat...
University of Technology, Sydney. Faculty of Science.NO FULL TEXT AVAILABLE. Access is restricted in...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Gaming has vastly developed into numerous genres; nonetheless, most studies in the literature emphas...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Social problem-solving is a skill that needs to be developed starting from an early age in order to ...
The paper describes research on the role and place of computer games in the lives of children and ad...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Research has indicated that most young people spend more time watching screen media than in any othe...
Society's changing norms and cultural values are often reflected in children's play activities and t...
The current study examined the relationship between violent video game exposure and demographic vari...
The gaming industry has dramatically increased the range of choices for different game genres and co...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Abstract:- The purpose of this study is to examine children’s expectations from games and their inte...
Results from research into negative correlates of computer/video game play in the United Kingdom and...
The purpose of this study is to examine children's expectations from games and their interaction pat...
University of Technology, Sydney. Faculty of Science.NO FULL TEXT AVAILABLE. Access is restricted in...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Gaming has vastly developed into numerous genres; nonetheless, most studies in the literature emphas...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Social problem-solving is a skill that needs to be developed starting from an early age in order to ...
The paper describes research on the role and place of computer games in the lives of children and ad...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Research has indicated that most young people spend more time watching screen media than in any othe...