Abstract Authors: Olov Eriksson and Martin Olofsson Title: When your only friend is a gnome - A study of how social services think of computer game addiction as a social problem and how they treat it [translated title] Supervisor: Gunilla Lindén Assessor: Kristina Göransson The purpose of this essay is to find out if the social services think of computer game addiction as a social problem through a professional perspective. We also wanted to find out how they treated the problem. To get this information we have done interviews with seven social workers. Through the comparison of their views on the problem with seven criteria’s that decides whether or not a problem is a social problem, our result shows that these seven social workers indeed ...
Abstract Author: Jehona Ziba and Qendresa Cani Title: Relatives who have developed a co-dependency T...
Dataspelsproblematik är ett eskalerande problem som har visat sig påverka många unga människors utve...
The study aims to investigate therapists and school counselors' views on gaming disorder as a future...
This study examines how professional social workers relate to problematic computer and video gaming ...
Dataspelsberoende är ett relativt nytt och växande problem bland barn och ungdomar, som kan innebära...
Med tre miljarder dataspelande individer världen runt, samt att Kina klassatdataspelsberoende som et...
The purpose of our study is to describe and understand whether, and if so, how social workers in sch...
This study investigates the effects that commercial computer games have on young individuals social ...
Author: Fredrik Nilsson Title: To understand consensus – a study about Swedish social workers though...
Author: André Kimby Title: Insomnia in the social services Supervisor: Dolf Tops Assessor: Anett Sch...
Problematiskt spelande hos unga i Sverige är ett växande problem och många föräldrar, skolan och soc...
During the last couple of years gambling addiction has become a phenomenon that has been debated and...
Exaggerated gaming is a rising issue both in Sweden and internationally that has a negative effect o...
The purpose of this study was to examine and understand how members of a non-profit organization for...
Syftet med studien var att analysera professionellas erfarenheter av ungas dataspelsproblematik samt...
Abstract Author: Jehona Ziba and Qendresa Cani Title: Relatives who have developed a co-dependency T...
Dataspelsproblematik är ett eskalerande problem som har visat sig påverka många unga människors utve...
The study aims to investigate therapists and school counselors' views on gaming disorder as a future...
This study examines how professional social workers relate to problematic computer and video gaming ...
Dataspelsberoende är ett relativt nytt och växande problem bland barn och ungdomar, som kan innebära...
Med tre miljarder dataspelande individer världen runt, samt att Kina klassatdataspelsberoende som et...
The purpose of our study is to describe and understand whether, and if so, how social workers in sch...
This study investigates the effects that commercial computer games have on young individuals social ...
Author: Fredrik Nilsson Title: To understand consensus – a study about Swedish social workers though...
Author: André Kimby Title: Insomnia in the social services Supervisor: Dolf Tops Assessor: Anett Sch...
Problematiskt spelande hos unga i Sverige är ett växande problem och många föräldrar, skolan och soc...
During the last couple of years gambling addiction has become a phenomenon that has been debated and...
Exaggerated gaming is a rising issue both in Sweden and internationally that has a negative effect o...
The purpose of this study was to examine and understand how members of a non-profit organization for...
Syftet med studien var att analysera professionellas erfarenheter av ungas dataspelsproblematik samt...
Abstract Author: Jehona Ziba and Qendresa Cani Title: Relatives who have developed a co-dependency T...
Dataspelsproblematik är ett eskalerande problem som har visat sig påverka många unga människors utve...
The study aims to investigate therapists and school counselors' views on gaming disorder as a future...