This thesis investigates the use of digital technology on the border between science and public communication. The author argues for a public archaeology that goes beyond an arranged communication, where only one final truth about the past is presented. Instead arguments are presented for the benefit of letting also non-archaeologists take part of the many ambiguities of archaeological excavations, thus experiencing the process in which knowledge about the past is created. The potentials in using 3D modeling as a way that involve the public in the interpretation process, and at the same time provide researchers with a deeper understanding of the archaeological context is investigated and discussed in this thesis. An experiment of 3D visuali...
During the last decade the contribution of GIS technology in recording and analysis of archaeologica...
This contribution analyses and discusses the use of 3D technology in education and learning. Basing ...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
Abstract Digital visualization has gone through a revolutionary decade. Compared to other fields whe...
Using 3D methods in the archaeological field makes way for a number of new possibilities. However, h...
Using 3D methods in the archaeological field makes way for a number of new possibilities. However, h...
The application of 3D digital technologies in the archaeological research expands more and more duri...
The diffusion of digital technologies has strongly affected the way scholars and researchers use and...
In recent decades, the development of technology that aids in documenting, analysing and communicati...
The introduction and the diffusion of digital technology have strongly affected the way archaeologis...
Digital technologies are developing in a rapid pace and the usage of 3D is now in its experimenting ...
It is the very nature of the archeological discipline to reconstruct the past. 3D modelling is the m...
The use of virtual 3D techniques as a research tool in the interpretation of analogue archaeological...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
During the last decade the contribution of GIS technology in recording and analysis of archaeologica...
This contribution analyses and discusses the use of 3D technology in education and learning. Basing ...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
Abstract Digital visualization has gone through a revolutionary decade. Compared to other fields whe...
Using 3D methods in the archaeological field makes way for a number of new possibilities. However, h...
Using 3D methods in the archaeological field makes way for a number of new possibilities. However, h...
The application of 3D digital technologies in the archaeological research expands more and more duri...
The diffusion of digital technologies has strongly affected the way scholars and researchers use and...
In recent decades, the development of technology that aids in documenting, analysing and communicati...
The introduction and the diffusion of digital technology have strongly affected the way archaeologis...
Digital technologies are developing in a rapid pace and the usage of 3D is now in its experimenting ...
It is the very nature of the archeological discipline to reconstruct the past. 3D modelling is the m...
The use of virtual 3D techniques as a research tool in the interpretation of analogue archaeological...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...
During the last decade the contribution of GIS technology in recording and analysis of archaeologica...
This contribution analyses and discusses the use of 3D technology in education and learning. Basing ...
The cognitive experiences of three-dimensional (3D) computer graphics can essentially be divided int...