Abstract: The purposes of this study were: (1) to develop a valid interactive multimedia learning as a source of student learning in understanding the topic of Cuboid of eight grade students; and (2) to know the effectiveness of learning interactive multimedia products which had been developed. This research was a development study using Borg & Gall model where the steps as follows: (1) preliminary study that consisted of literature study and field study; (2) development that consisted of purpose analysis, capability analysis, development design; (3) field test that consisted of limited field test, wider field test and operational test; (4) effectiveness test; (5) dissemination. The research population was all eight grade students of SM...
The developmet of technology are increasingly advanced changing aspects of education for the student...
This study is the use of interactive multimedia on the model of problem-based learning in mathematic...
The purpose of this research to test the effectiveness of using interactive multimedia l...
The purposes of this study were: (1) to develop a valid interactive multimedia learning as a source ...
This research has two goals that are to produce a product in the form of interactive computer-based ...
Today's technology is an important instrument in the learning process. The development of ICT is ver...
Abstrak: Penelitian ini bertujuan menghasilkan multimedia pembelajaran yang valid, dalam pelajaran i...
This research aimed to: 1) illustrate learning media used in senior high school in Mathematics so fa...
Pendidikan saat ini sedang mengalami perubahan yang amat pesat. Untuk itulah dibutuhkan suatu media ...
The purpose of this study is: 1) describe characteristics of instructional media in teaching Math Cl...
This research aimed to result computer-based interactive learning media for eighth grade students of...
: One of the goals of learning mathematics is to make the students understand the concepts of Mathem...
Multimedia is a combination of several media. The media used is Macromedia Flash and Sparkol Videosc...
Penelitian ini bertujuan untuk: (1) menghasilkan produk multimedia pembelajaran matematika pada mate...
Penelitian ini bertujuan untuk menghasilkan produk multimedia pembelajaran matematika pada materi ba...
The developmet of technology are increasingly advanced changing aspects of education for the student...
This study is the use of interactive multimedia on the model of problem-based learning in mathematic...
The purpose of this research to test the effectiveness of using interactive multimedia l...
The purposes of this study were: (1) to develop a valid interactive multimedia learning as a source ...
This research has two goals that are to produce a product in the form of interactive computer-based ...
Today's technology is an important instrument in the learning process. The development of ICT is ver...
Abstrak: Penelitian ini bertujuan menghasilkan multimedia pembelajaran yang valid, dalam pelajaran i...
This research aimed to: 1) illustrate learning media used in senior high school in Mathematics so fa...
Pendidikan saat ini sedang mengalami perubahan yang amat pesat. Untuk itulah dibutuhkan suatu media ...
The purpose of this study is: 1) describe characteristics of instructional media in teaching Math Cl...
This research aimed to result computer-based interactive learning media for eighth grade students of...
: One of the goals of learning mathematics is to make the students understand the concepts of Mathem...
Multimedia is a combination of several media. The media used is Macromedia Flash and Sparkol Videosc...
Penelitian ini bertujuan untuk: (1) menghasilkan produk multimedia pembelajaran matematika pada mate...
Penelitian ini bertujuan untuk menghasilkan produk multimedia pembelajaran matematika pada materi ba...
The developmet of technology are increasingly advanced changing aspects of education for the student...
This study is the use of interactive multimedia on the model of problem-based learning in mathematic...
The purpose of this research to test the effectiveness of using interactive multimedia l...