This research was Quasi Experimental Design. The subject of this research werethe students of eighth grade of Junior High School who have low emotional intelligence. Those subject got by the value of Q1 and divided into two groups, control group and experiment group which each group composed of 31 students which choosen proportinately according to pretest score. The result of the research show the result of T-count 3,141 with p vale 0,03. So, it can be concluded that there were significant difference between experiment group that accept role playing treatment, with control group that don’t accept role playing treatment.
This research was an experimental research design used The Nonequivalent Pretest Posttest Design. Th...
This research was an experimental research design used The Nonequivalent Pretest Posttest Design. Th...
Research problems: (1) is role playing effective to improve emotional intelligence of children aged ...
This research was Quasi Experimental Design. The subject of this research werethe students of eighth...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
The aim of this research is to determine the development of children's emotional intelligence throug...
This research aimed to determine effectiveness of the implementation of the cooperation game techniq...
This research aimed to determine effectiveness of the implementation of the cooperation game techniq...
METODE BERMAIN PERAN UNTUK MENGEMBANGKAN KECERDASAN EMOSIONAL ANAK USIA DINI (Penelitian Single Sub...
Research problems: (1) is role playing effective to improve emotional intelligence of children aged ...
Research problems: (1) is role playing effective to improve emotional intelligence of children aged ...
This research was an experimental research design used The Nonequivalent Pretest Posttest Design. Th...
This research was an experimental research design used The Nonequivalent Pretest Posttest Design. Th...
Research problems: (1) is role playing effective to improve emotional intelligence of children aged ...
This research was Quasi Experimental Design. The subject of this research werethe students of eighth...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
Regulasi emosi adalah cara individu mengolah emosi yang individu miliki, kapan individu merasakan...
The aim of this research is to determine the development of children's emotional intelligence throug...
This research aimed to determine effectiveness of the implementation of the cooperation game techniq...
This research aimed to determine effectiveness of the implementation of the cooperation game techniq...
METODE BERMAIN PERAN UNTUK MENGEMBANGKAN KECERDASAN EMOSIONAL ANAK USIA DINI (Penelitian Single Sub...
Research problems: (1) is role playing effective to improve emotional intelligence of children aged ...
Research problems: (1) is role playing effective to improve emotional intelligence of children aged ...
This research was an experimental research design used The Nonequivalent Pretest Posttest Design. Th...
This research was an experimental research design used The Nonequivalent Pretest Posttest Design. Th...
Research problems: (1) is role playing effective to improve emotional intelligence of children aged ...