ABSTRACTThe Using Games Method in Increasing Civics Learning of Fourth Grade State Elemantary School SDN 2 Jatimulyo, Petanahan District In Academic Year 2011/2012. This research aims to: describe the process of learning, increase civics learning, and knowing the constraints and solutions. The method of research is Classroom Action Research (CAR) in three cycles. Data sources are from teachers and students. Data collection techniques using observation, interviews, and documentation. The validity of the data using a triangulation method. Analysis of the data using descriptive statistical analysis techniques comparative and critical analysis. The results of this study: 1) measures the use of games: planning, implementation, and evaluation 2) ...
: This research intent to know influence of Teams's method Tournament's Gamete and Numbered HeadsTog...
This classroom action research aims to improve student achievement by applying role playing met...
The purpose of this study was to describe the implementation and learning outcomes with an interacti...
ABSTRACTThe Using Games Method in Increasing Civics Learning of Fourth Grade State Elemantary School...
Abstract: The Application Of Game Method In Improving Civics Education Learning Fifth Graders Of SD...
This research started from the fact that the learning process was still monotonous and the developme...
This study is intended to increase the student’s achievement and process to excute the social studie...
The purpose of this study was to improve the quality of Civics Education learning. This research was...
Abstract: The purpose of this research is to know the influence of the implementation Active Learnin...
: This study aimed to describe the learning fun Civics physical and non-physical after using the met...
Abstrak: Penerapan pendekatan kontekstual dalam upaya peningkatan hasil belajar pkn siswa kelas IV S...
This study can improve the learning outcomes of Civics through the learning model TGT (Team Tourname...
The purpose of this study is to determine the use of value model clarification technique games on le...
AbstractThis study aims to determine the improvement of learning outcomes Civics students grade 4 se...
Abstract: This article is the result of research which is aiming to increase the understanding of or...
: This research intent to know influence of Teams's method Tournament's Gamete and Numbered HeadsTog...
This classroom action research aims to improve student achievement by applying role playing met...
The purpose of this study was to describe the implementation and learning outcomes with an interacti...
ABSTRACTThe Using Games Method in Increasing Civics Learning of Fourth Grade State Elemantary School...
Abstract: The Application Of Game Method In Improving Civics Education Learning Fifth Graders Of SD...
This research started from the fact that the learning process was still monotonous and the developme...
This study is intended to increase the student’s achievement and process to excute the social studie...
The purpose of this study was to improve the quality of Civics Education learning. This research was...
Abstract: The purpose of this research is to know the influence of the implementation Active Learnin...
: This study aimed to describe the learning fun Civics physical and non-physical after using the met...
Abstrak: Penerapan pendekatan kontekstual dalam upaya peningkatan hasil belajar pkn siswa kelas IV S...
This study can improve the learning outcomes of Civics through the learning model TGT (Team Tourname...
The purpose of this study is to determine the use of value model clarification technique games on le...
AbstractThis study aims to determine the improvement of learning outcomes Civics students grade 4 se...
Abstract: This article is the result of research which is aiming to increase the understanding of or...
: This research intent to know influence of Teams's method Tournament's Gamete and Numbered HeadsTog...
This classroom action research aims to improve student achievement by applying role playing met...
The purpose of this study was to describe the implementation and learning outcomes with an interacti...