AbstractThe aims of this research was to find the empirical evidence of riddle game in teaching English vocabulary to the seventh grade students of SMP Negeri 7 Sungai Raya in Academic Year 2018/2019.. This study employed Pre-Experimental with one group pre-test and post-test design. The writer took the sample by using cluster random sampling to determine the participant of reseach consisted of 30 students. The data were collected by measurement technique and the tool of data collection was multiple choice test. Referring to the research findings, it was showed that the technique was effective in increasing the students’ vocabulary achievement with t-test calculation resulted which was higher the t-critical and the effect size was 1.97 cate...
Tujuan dari penelitian tindakan ini adalah untuk menemukan bagaimana penggunaan tebak–tebakan bisa m...
The objective of this research was to increase the students\u27 vocabulary mastery of the seventh gr...
Abstract.This article is intended to describe the research result on the use of guessing games on t...
Vocabulary mastery is essential part of English as a foreign language. In teaching vocabulary, the t...
In this research, Classroom Action Research (PTK) was used to determine whether students' vocabulary...
This research was aimed to improve the students’ vocabulary mastery by using riddle games. The subje...
This study aims to examine the effectiveness of Riddle game in Improving students’ Vocabulary Master...
This research is to prove whether the implementation of the Riddle Game Technique can be useful in i...
The educational value of applying the riddles technique is to develop students’ vocabulary mastery a...
Learning mthod innovation will influence learning media used and it is hoped to improve learning qua...
The aim of the research is to find out the students’ vocabulary mastery through the implementation o...
This study was purposed to find out the effect of riddle on teaching the vocabulary of the seventh -...
Riddle game is one of the good techniques in teaching speaking. The objectives of this research are ...
Abstract: The purpose of this research is to provide information about the effectiveness of teaching...
The research aimed to find out improving students’ vocabulary mastery by using Riddle game. This res...
Tujuan dari penelitian tindakan ini adalah untuk menemukan bagaimana penggunaan tebak–tebakan bisa m...
The objective of this research was to increase the students\u27 vocabulary mastery of the seventh gr...
Abstract.This article is intended to describe the research result on the use of guessing games on t...
Vocabulary mastery is essential part of English as a foreign language. In teaching vocabulary, the t...
In this research, Classroom Action Research (PTK) was used to determine whether students' vocabulary...
This research was aimed to improve the students’ vocabulary mastery by using riddle games. The subje...
This study aims to examine the effectiveness of Riddle game in Improving students’ Vocabulary Master...
This research is to prove whether the implementation of the Riddle Game Technique can be useful in i...
The educational value of applying the riddles technique is to develop students’ vocabulary mastery a...
Learning mthod innovation will influence learning media used and it is hoped to improve learning qua...
The aim of the research is to find out the students’ vocabulary mastery through the implementation o...
This study was purposed to find out the effect of riddle on teaching the vocabulary of the seventh -...
Riddle game is one of the good techniques in teaching speaking. The objectives of this research are ...
Abstract: The purpose of this research is to provide information about the effectiveness of teaching...
The research aimed to find out improving students’ vocabulary mastery by using Riddle game. This res...
Tujuan dari penelitian tindakan ini adalah untuk menemukan bagaimana penggunaan tebak–tebakan bisa m...
The objective of this research was to increase the students\u27 vocabulary mastery of the seventh gr...
Abstract.This article is intended to describe the research result on the use of guessing games on t...