Abstrak:Penelitian ini bertujuan untuk mengetahui hubungan antara memainkan permainan digital dan hasil pembelajaran bahasa Inggris siswa di kelas delapan SMP Bawari Pontianak tahun akademik 2012-2013. Penelitian ini melibatkan 35 siswa kelas delapan (VII B). Penelitian ini merupakan penelitian deskriptif. Data yang menjadi perbandingan nya yaitu berupa kuesioner dan hasil belajar siswa yang berasal dari guru yang mengajar. Kuesioner yang diberikan pada siswa terdiri dari 25 pertanyaan. Nilai hubungan antara dua variable ini di hitung dengan menggunakan rumus Person Product Moment. Adapun nilai dari analisis data tersebut adalah 0,86 yang berata memiliki korelasi yang sangat tinggi. Kemampuan bahasa yang dominan adalah kemampuan membaca. Di...
RINGKASAN Anggergian, Tandya. 2018. The Correlation between Reading Comprehension Ability and Expo...
The development of the times makes it easy for humans to carry out their activities. Thedevelopment ...
This research aims at analyzing correlation between the use of games and students’ motivation. Quant...
In this modern era, on line game become trending topic. Generally, most of people receive game devel...
This study aimed to discover the correlation between digital literacy and English proficiency of fir...
There is no doubt that the emergence of today's digital age greatly affects the human life - includi...
At this time internet technology has a big and varied impact on the lives of humankind in various fi...
The relationship between digital games and second language (L2) learning is generally a controversia...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
This study aims to find out whether there is a significant relationship between students' English m...
English Language Teaching (ELT) in Indonesia since it was introduced has not run pretty well. Severa...
Digital Game is any game that is played with assistance of computer or other electronic device, onli...
The primary goals of this reasearch are to find out the correlation between students’ activity in pl...
The problem in this research was the student’s low the ability to learn correctly about the effects ...
This study aims to identify the effect of using an educational program based on the use of electroni...
RINGKASAN Anggergian, Tandya. 2018. The Correlation between Reading Comprehension Ability and Expo...
The development of the times makes it easy for humans to carry out their activities. Thedevelopment ...
This research aims at analyzing correlation between the use of games and students’ motivation. Quant...
In this modern era, on line game become trending topic. Generally, most of people receive game devel...
This study aimed to discover the correlation between digital literacy and English proficiency of fir...
There is no doubt that the emergence of today's digital age greatly affects the human life - includi...
At this time internet technology has a big and varied impact on the lives of humankind in various fi...
The relationship between digital games and second language (L2) learning is generally a controversia...
The lack of class interaction in distance learning makes students can not practice their speaking sk...
This study aims to find out whether there is a significant relationship between students' English m...
English Language Teaching (ELT) in Indonesia since it was introduced has not run pretty well. Severa...
Digital Game is any game that is played with assistance of computer or other electronic device, onli...
The primary goals of this reasearch are to find out the correlation between students’ activity in pl...
The problem in this research was the student’s low the ability to learn correctly about the effects ...
This study aims to identify the effect of using an educational program based on the use of electroni...
RINGKASAN Anggergian, Tandya. 2018. The Correlation between Reading Comprehension Ability and Expo...
The development of the times makes it easy for humans to carry out their activities. Thedevelopment ...
This research aims at analyzing correlation between the use of games and students’ motivation. Quant...