© 2017 IEEE. the article presents the analysis of gamification software for the minority languages promotion. Gamification is a concept of using videogame aspects that invoke pupil's motivation and interest in the educational software. The aim of the paper is to provide an overview on the current situation with the modern software that can be used to teach regional or minority languages. Gamification software can be considered as a pioneering means ad hoc. The results of this analysis provide information that will allow to conclude, whether development of new type of gamification software for regional and minority languages promotion is necessary
One major competence for learners in the 21st century is acquiring a second language (L2). Based on...
This paper aims to explore how different design choicesaffect players perceived feelings of purposef...
Due to globalization growth, learning a second language is a necessity to develop in an increasingly...
© 2017 IEEE. the article presents the analysis of gamification software for the minority languages p...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
One of the issues related to teaching a foreign language is student involvement in the learning proc...
The focus of the present study is the concept of gamification in educational process. The relevance ...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
The article is devoted to educational gaming technologies and their application in foreign language ...
The article is devoted to game educational technologies and their application in foreign language le...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
One of the main challenges in Dutch education are students who may not be much interested in languag...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
Revitalizing endangered minority languages is important. Learning games and gamified application cou...
Abstract Revitalizing endangered minority languages is important. Learning games and gamified appli...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on...
This paper aims to explore how different design choicesaffect players perceived feelings of purposef...
Due to globalization growth, learning a second language is a necessity to develop in an increasingly...
© 2017 IEEE. the article presents the analysis of gamification software for the minority languages p...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
One of the issues related to teaching a foreign language is student involvement in the learning proc...
The focus of the present study is the concept of gamification in educational process. The relevance ...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
The article is devoted to educational gaming technologies and their application in foreign language ...
The article is devoted to game educational technologies and their application in foreign language le...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
One of the main challenges in Dutch education are students who may not be much interested in languag...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
Revitalizing endangered minority languages is important. Learning games and gamified application cou...
Abstract Revitalizing endangered minority languages is important. Learning games and gamified appli...
One major competence for learners in the 21st century is acquiring a second language (L2). Based on...
This paper aims to explore how different design choicesaffect players perceived feelings of purposef...
Due to globalization growth, learning a second language is a necessity to develop in an increasingly...