© 2018 IEEE. This article describes the first steps in the development of a low-cost digital sensory glove that designed for use in virtual reality systems especially. Existing concepts of gloves differ in features and design, they have various functions, including feedback, tactile feedback to the electric discharge, a feeling of finger bending, finger grip strength and prediction of action and three-dimensional spatial positioning - to improve sensation and practical experience in virtual reality. Manual dynamic perception and freedom of action, common in the real world, provide instant information about objects in the virtual world. Digital gloves act not only as a remote control in VR, but also provide physical feedback for the user whe...
With the increasing miniaturisation of computing and sensor technology, it is becoming common for e...
This project aims to develop a tactile glove device and a virtual environment inserted in the contex...
Smart gloves have been under development during the last 40 years to support human-computer interact...
© 2018 IEEE. This article describes the first steps in the development of a low-cost digital sensory...
Virtual Reality (VR) technology are increasingly used in complex engineering applications, and it ho...
This article discusses the design of a hardware-software system for tactile feedback simulation, spe...
We are creating a pair of motion-sensing gloves, also known as virtual reality gloves for their use ...
HAPTIC INTERFACES ENHANCE IMMERSIVE VIRTUAL EXPERIENCES BY SUP- PLEMENTING AUDITORY AND VISUAL STIMU...
Immersion and presence are important aspects of virtual reality (VR). Efforts are therefore being ma...
This document details a lab study into bimanual synchronised haptics, followed by the design of a pr...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...
Virtual reality (VR) has been widely used for training, gaming, and entertainment, and the value of ...
13th ACM SIGGRAPH conference and exhibition on computer graphics and interactive techniques in Asia,...
Developments in Virtual Reality (VR) technology and its overall market have been occurring since the...
Upper limb robotic prosthetic devices currently lack adequate sensory feedback, contributing to a hi...
With the increasing miniaturisation of computing and sensor technology, it is becoming common for e...
This project aims to develop a tactile glove device and a virtual environment inserted in the contex...
Smart gloves have been under development during the last 40 years to support human-computer interact...
© 2018 IEEE. This article describes the first steps in the development of a low-cost digital sensory...
Virtual Reality (VR) technology are increasingly used in complex engineering applications, and it ho...
This article discusses the design of a hardware-software system for tactile feedback simulation, spe...
We are creating a pair of motion-sensing gloves, also known as virtual reality gloves for their use ...
HAPTIC INTERFACES ENHANCE IMMERSIVE VIRTUAL EXPERIENCES BY SUP- PLEMENTING AUDITORY AND VISUAL STIMU...
Immersion and presence are important aspects of virtual reality (VR). Efforts are therefore being ma...
This document details a lab study into bimanual synchronised haptics, followed by the design of a pr...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...
Virtual reality (VR) has been widely used for training, gaming, and entertainment, and the value of ...
13th ACM SIGGRAPH conference and exhibition on computer graphics and interactive techniques in Asia,...
Developments in Virtual Reality (VR) technology and its overall market have been occurring since the...
Upper limb robotic prosthetic devices currently lack adequate sensory feedback, contributing to a hi...
With the increasing miniaturisation of computing and sensor technology, it is becoming common for e...
This project aims to develop a tactile glove device and a virtual environment inserted in the contex...
Smart gloves have been under development during the last 40 years to support human-computer interact...