© 2018 CEUR-WS. All rights reserved. The active universal use of virtual reality in education requires an automated solution for creating virtual simulators in all fields of knowledge, some of which are demonstrated in this article. Virtual simulators on the subject domain should be developed by a creative group that includes (in addition to IT-specialists) consultants in a specific subject area who do not have special IT-knowledge, but who are active in the interactive description of the virtual environment
The purpose of the article is to highlight the virtual reality technologies that are already used to...
Virtual reality (VR) application creation is a comprehensive development process that requires a var...
The main objective of this paper is to improvise the VR framework in the field of education in which...
© 2018 CEUR-WS. All rights reserved. The active universal use of virtual reality in education requir...
In the recent years we have observed the development of devices and visualizations for monitoring th...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
The paper describes the development of virtual simulation-game-based learning environment. The key o...
There is growing interest in the use of virtual gaming worlds in education, supported by the increas...
This article explores the realm of virtual educational technology methods and their application in v...
This electronic version was submitted by the student author. The certified thesis is available in th...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
VR content creation is a comprehensive development, and it requires a variety of skills, not only se...
Advanced 3D virtual environment technology, similar to that used by the film and computer games indu...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
Abstract: As virtual 3D environments become more common in education, it is important to pay attenti...
The purpose of the article is to highlight the virtual reality technologies that are already used to...
Virtual reality (VR) application creation is a comprehensive development process that requires a var...
The main objective of this paper is to improvise the VR framework in the field of education in which...
© 2018 CEUR-WS. All rights reserved. The active universal use of virtual reality in education requir...
In the recent years we have observed the development of devices and visualizations for monitoring th...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
The paper describes the development of virtual simulation-game-based learning environment. The key o...
There is growing interest in the use of virtual gaming worlds in education, supported by the increas...
This article explores the realm of virtual educational technology methods and their application in v...
This electronic version was submitted by the student author. The certified thesis is available in th...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
VR content creation is a comprehensive development, and it requires a variety of skills, not only se...
Advanced 3D virtual environment technology, similar to that used by the film and computer games indu...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
Abstract: As virtual 3D environments become more common in education, it is important to pay attenti...
The purpose of the article is to highlight the virtual reality technologies that are already used to...
Virtual reality (VR) application creation is a comprehensive development process that requires a var...
The main objective of this paper is to improvise the VR framework in the field of education in which...