The article reveals the research methodology and describes approaches to study psychological and pedagogical level of socialization of children and student-age youth in Russia using advanced technological equipment. The authors carry out the analysis of the conventional and up-to-date methods of psycho-pedagogical investigation through the express diagnostics. One of these methods consists in the application of the diagnostic game designers, their integrated effect on the human body, based on measurement of physical and biological processes. The article describes experience in application of contemporary equipment for diagnostics of the social qualities of the people, as well as application features of technical devices, in particular "AR-1...
The article presents a study devoted to the use of technology social-emotional learning in the prepa...
Social competences acquired during successful socialization process provide conditions for the indiv...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
The article reveals the research methodology and describes approaches to study psychological and ped...
The publication material discloses the use of the methodology of psychopedagogical diagnostics in wo...
The article presents the results of studying the children's readiness (in the age of 5-7 years old) ...
The aim of the article is to analyze the problem of socialization of modern youth in the era of tota...
Straipsnyje pristatomi tyrimo rezultatai apie mokinių žaidžiamus elektroninius žaidimus ir jų socioe...
The priority task of the Russian Federation in the upbringing of the younger generation is the devel...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
The presented research topic is particularly relevant and significant for science. Since elementary ...
The relevance of the study is due to the need for a comprehensive scientific study of the nature, sp...
© Author(s).The purpose of the article is to present and analyze the results of experimental work to...
The article investigates emotional intelligence and the modes of its formation and development among...
The purpose of this thesis was to research the characteristics of adolescence period in terms of gro...
The article presents a study devoted to the use of technology social-emotional learning in the prepa...
Social competences acquired during successful socialization process provide conditions for the indiv...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
The article reveals the research methodology and describes approaches to study psychological and ped...
The publication material discloses the use of the methodology of psychopedagogical diagnostics in wo...
The article presents the results of studying the children's readiness (in the age of 5-7 years old) ...
The aim of the article is to analyze the problem of socialization of modern youth in the era of tota...
Straipsnyje pristatomi tyrimo rezultatai apie mokinių žaidžiamus elektroninius žaidimus ir jų socioe...
The priority task of the Russian Federation in the upbringing of the younger generation is the devel...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
The presented research topic is particularly relevant and significant for science. Since elementary ...
The relevance of the study is due to the need for a comprehensive scientific study of the nature, sp...
© Author(s).The purpose of the article is to present and analyze the results of experimental work to...
The article investigates emotional intelligence and the modes of its formation and development among...
The purpose of this thesis was to research the characteristics of adolescence period in terms of gro...
The article presents a study devoted to the use of technology social-emotional learning in the prepa...
Social competences acquired during successful socialization process provide conditions for the indiv...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...