Over the last decade, volume rendering has become an invaluable visualization technique for a wide variety of applications. This paper reviews three special-purpose architectures for interactive volume rendering: texture mapping, VIRIM, and VolumePro. Commercial implementations of these architectures are available or underway. The discussion of each architecture will focus on the algorithm, system architecture, memory system, and volume rendering performance.Engineering and Applied Science
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
Figure 1: Several volumes rendered on the VolumePro hardware at 30 frames per second. This paper des...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
Over the last decade, volume rendering has become an invaluable visualization technique for a wide ...
In this paper we present our research eff orts towards a scalable volume rendering architecture for ...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for c...
The emergence of volume graphics, a sub field in computer graphics, has been evident for the last 15...
VIRIM, a real-time direct volume rendering system is presented. The system is freely programmable an...
Abstract-An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of compu...
Architecture and applications of a massively parallel processor are described. Volumes of 256x256x12...
The programmability and texture support of consumer graphics accelerators have drawn a lot of attent...
This thesis is about Direct Volume Rendering on high performance computing systems. As direct render...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
Figure 1: Several volumes rendered on the VolumePro hardware at 30 frames per second. This paper des...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
Over the last decade, volume rendering has become an invaluable visualization technique for a wide ...
In this paper we present our research eff orts towards a scalable volume rendering architecture for ...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for c...
The emergence of volume graphics, a sub field in computer graphics, has been evident for the last 15...
VIRIM, a real-time direct volume rendering system is presented. The system is freely programmable an...
Abstract-An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of compu...
Architecture and applications of a massively parallel processor are described. Volumes of 256x256x12...
The programmability and texture support of consumer graphics accelerators have drawn a lot of attent...
This thesis is about Direct Volume Rendering on high performance computing systems. As direct render...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
Figure 1: Several volumes rendered on the VolumePro hardware at 30 frames per second. This paper des...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...