This article presents a statistical theory for texture modeling. This theory combines filtering theory and Markov random field modeling through the maximum entropy principle, and interprets and clarifies many previous concepts and methods for texture analysis and synthesis from a unified point of view. Our theory characterizes the ensemble of images \(I\) with the same texture appearance by a probability distribution \(f(I)\) on a random field, and the objective of texture modeling is to make inference about \(f(I)\), given a set of observed texture examples. In our theory, texture modeling consists of two steps. (1) A set of filters is selected from a general filter bank to capture features of the texture, these filters are applied to obs...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
Abstract. Probabilistic models of textures should be able to synthesize specific textural structures...
Abstract. This article presents a statistical theory for texture modeling. This theory combines filt...
(Article begins on next page) The Harvard community has made this article openly available. Please s...
This article proposes a general theory and methodology, called the minimax entropy principle, for b...
International audienceIn this article we consider macrocanonical models for texture synthesis. In th...
In this paper we present noncausal, nonparametric, multiscale, Markov Random Field (MRF) model for s...
In this paper we describe a new method for improving the representation of textures in blends of mul...
This article presents a mathematical denition of texture pattern{the Julesz ensemble, which is the ...
This paper presents a mathematical framework for visual learning that integrates two popular statist...
[[abstract]]Texture features obtained by fitting generalized Ising, auto-binomial, and Gaussian Mark...
AbstractThis analysis addresses the issue that texture properties are defined on ensembles of possib...
International audienceThis paper presents a probabilistic part-based approach for texture and object...
Further compression gains beyond the state of the art in image coding are difficult to achieve when ...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
Abstract. Probabilistic models of textures should be able to synthesize specific textural structures...
Abstract. This article presents a statistical theory for texture modeling. This theory combines filt...
(Article begins on next page) The Harvard community has made this article openly available. Please s...
This article proposes a general theory and methodology, called the minimax entropy principle, for b...
International audienceIn this article we consider macrocanonical models for texture synthesis. In th...
In this paper we present noncausal, nonparametric, multiscale, Markov Random Field (MRF) model for s...
In this paper we describe a new method for improving the representation of textures in blends of mul...
This article presents a mathematical denition of texture pattern{the Julesz ensemble, which is the ...
This paper presents a mathematical framework for visual learning that integrates two popular statist...
[[abstract]]Texture features obtained by fitting generalized Ising, auto-binomial, and Gaussian Mark...
AbstractThis analysis addresses the issue that texture properties are defined on ensembles of possib...
International audienceThis paper presents a probabilistic part-based approach for texture and object...
Further compression gains beyond the state of the art in image coding are difficult to achieve when ...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
Abstract. Probabilistic models of textures should be able to synthesize specific textural structures...