The repeated Prisoner's Dilemma is usually known as a story of tit-for-tat (TFT). This remarkable strategy has won both of Robert Axelrod's tournaments. TFT does whatever the opponent has done in the previous round. It will cooperate if the opponent has cooperated, and it will defect if the opponent has defected. But TFT has two weaknesses: (i) it cannot correct mistakes (erroneous moves) and (ii) a population of TFT players is undermined by random drift when mutant strategies appear which play always-cooperate (ALLC). Another equally simple strategy called ‘win-stay, lose-shift’ (WSLS) has neither of these two disadvantages. WSLS repeats the previous move if the resulting payoff has met its aspiration level and changes otherwise. Here, we ...
The iterative two-person Prisoners’ Dilemma game has been generalised to theN-person case. The evolu...
The problem of cooperation1−8 is that defection is evolutionarily stable. If everybody in a populati...
We use a novel experimental design to identify the subjects' strategies in an infinitely repeated pr...
We re-examine the evolutionary stability of the tit-for-tat (tft) strategy in the context of the ite...
We study the evolution of cooperation in the spatial prisoner’s dilemma game, where besides uncondit...
In The Evolution of Cooperation, Axelrod and Hamilton (A&H) provide a game theoretic approach to the...
The games of prisoner\u27s dilemma (PD) and iterated prisoner\u27s dilemma (IPD) have attracted the ...
In Axelrod's tournaments of the Prisoner's Dilemma, carried out in the 1980s, a strategy called Tit ...
The iterated Prisoner's Dilemma has become the paradigm for the evolution of cooperation among egois...
Evolutionary game dynamics in finite populations assumes that all mutations are equally likely, i.e....
In an evolutionary set-up, we append an ecology of iterated Prisoner's Dilemma (IPD) game strategies...
Holding on to one's strategy is natural and common if the latter warrants success and satisfaction. ...
The observed cooperation on the level of genes, cells, tissues, and individuals has been the object ...
Evolutionary game theory assumes that players replicate a highly scored player's strategy through ge...
<div><p>Evolutionary game dynamics in finite populations assumes that all mutations are equally like...
The iterative two-person Prisoners’ Dilemma game has been generalised to theN-person case. The evolu...
The problem of cooperation1−8 is that defection is evolutionarily stable. If everybody in a populati...
We use a novel experimental design to identify the subjects' strategies in an infinitely repeated pr...
We re-examine the evolutionary stability of the tit-for-tat (tft) strategy in the context of the ite...
We study the evolution of cooperation in the spatial prisoner’s dilemma game, where besides uncondit...
In The Evolution of Cooperation, Axelrod and Hamilton (A&H) provide a game theoretic approach to the...
The games of prisoner\u27s dilemma (PD) and iterated prisoner\u27s dilemma (IPD) have attracted the ...
In Axelrod's tournaments of the Prisoner's Dilemma, carried out in the 1980s, a strategy called Tit ...
The iterated Prisoner's Dilemma has become the paradigm for the evolution of cooperation among egois...
Evolutionary game dynamics in finite populations assumes that all mutations are equally likely, i.e....
In an evolutionary set-up, we append an ecology of iterated Prisoner's Dilemma (IPD) game strategies...
Holding on to one's strategy is natural and common if the latter warrants success and satisfaction. ...
The observed cooperation on the level of genes, cells, tissues, and individuals has been the object ...
Evolutionary game theory assumes that players replicate a highly scored player's strategy through ge...
<div><p>Evolutionary game dynamics in finite populations assumes that all mutations are equally like...
The iterative two-person Prisoners’ Dilemma game has been generalised to theN-person case. The evolu...
The problem of cooperation1−8 is that defection is evolutionarily stable. If everybody in a populati...
We use a novel experimental design to identify the subjects' strategies in an infinitely repeated pr...