This study seeks to analyze whether or not the following three variables of “Discouraging Family Relations,” “Supportive Family Relations,” “Total Time Spent on the Computer,” and “Grade Point Average (GPA)” predict elementary school students’ video game addiction rates, and whether or not there exists a meaningful differ-ence in students’ video game addiction rates based on gender or on parents’ levels of education. Being a de-scriptive survey model, the study group consists of 396 4th and 6th grade primary school students. The following scales, prepared by the researchers, were used to gather data for this study: The Scale of Game Addiction for Children (SGAC), The Family Relationship Scale for Children (FRSC), and the Per...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
The aim of this study was to estimate the prevalence and correlates of video game addiction among hi...
This study aims to determine the relationship between online game addiction and parents' educational...
Computer games have become one of the most important entertainment tools for children. Games have bo...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...
With the rising trend of children and adolescents engaging in computer and video games, concerns abo...
The purpose of this study was to investigate the causal model of the relationships among parenting s...
Background: Children usually play video games for entertainment, excitement, challenge seeking, emot...
This study examined the relationship between social media addiction, game addiction and family funct...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
We try to identify the role of various aspects of parenting style in the phenomenon of videogame pla...
Abstract Background: Addiction to computer (video) games in adolescents and its relationship with e...
The purpose of this study was to examine if video game usage was influenced by family structure. Fam...
AbstractThe aim of the study is to examine the self-perceptions of elementary school sixth-, seventh...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
The aim of this study was to estimate the prevalence and correlates of video game addiction among hi...
This study aims to determine the relationship between online game addiction and parents' educational...
Computer games have become one of the most important entertainment tools for children. Games have bo...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...
With the rising trend of children and adolescents engaging in computer and video games, concerns abo...
The purpose of this study was to investigate the causal model of the relationships among parenting s...
Background: Children usually play video games for entertainment, excitement, challenge seeking, emot...
This study examined the relationship between social media addiction, game addiction and family funct...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
We try to identify the role of various aspects of parenting style in the phenomenon of videogame pla...
Abstract Background: Addiction to computer (video) games in adolescents and its relationship with e...
The purpose of this study was to examine if video game usage was influenced by family structure. Fam...
AbstractThe aim of the study is to examine the self-perceptions of elementary school sixth-, seventh...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
The aim of this study was to estimate the prevalence and correlates of video game addiction among hi...
This study aims to determine the relationship between online game addiction and parents' educational...