The field of computer graphics is being transformed by the process of 'personalization'. The advent of augmented and mixed reality technology is challenging the existing graphics systems, which traditionally required elaborate hardware and skilled artistic efforts. Now, photorealistic graphics are require to be rendered on mobile devices with minimal sensors and compute power, and integrated with the real world environment automatically. Seamlessly integrating graphics into real environments requires the estimation of the fundamental light transport components of a scene - geometry, reflectance and illumination. While estimating environmental geometry and self-localization on mobile devices has progressed rapidly, the task of estimating sc...
We present a physics-based inverse rendering method that learns the illumination, geometry, and mate...
Realism in computer-generated images requires accurate input models for lighting, textures and BRDFs...
Scene relighting and estimating illumination of a real scene for insertion of virtual objects in a m...
Demand for high-quality 3D content has been exploding recently, owing to the advances in 3D displays...
199 pagesPhotorealistic rendering is a fundamental component of computer graphics. To render photore...
Relighting real objects from images is a difficult problem since a lot of parameters have to be esti...
In this thesis, we try to reverse the image formation process, enabling computers to factor images i...
Inverse rendering infers realistic descriptions of illumination and material properties from photogr...
Physically-based rendering algorithms generate photorealistic images of virtual scenes. By simulatin...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
We present a practical and robust photorealistic rendering pipeline for augmented reality. We solve ...
An image is a projection of the three-dimensional world taken at an instance in space and time. Its ...
Light takes many paths throughout the physical environment, defined by a multitude of interactions w...
We propose an inverse rendering model for light fields to recover surface normals, depth, reflectanc...
We present a method to recover the reflectance of objects and the parameters of multiple lights illu...
We present a physics-based inverse rendering method that learns the illumination, geometry, and mate...
Realism in computer-generated images requires accurate input models for lighting, textures and BRDFs...
Scene relighting and estimating illumination of a real scene for insertion of virtual objects in a m...
Demand for high-quality 3D content has been exploding recently, owing to the advances in 3D displays...
199 pagesPhotorealistic rendering is a fundamental component of computer graphics. To render photore...
Relighting real objects from images is a difficult problem since a lot of parameters have to be esti...
In this thesis, we try to reverse the image formation process, enabling computers to factor images i...
Inverse rendering infers realistic descriptions of illumination and material properties from photogr...
Physically-based rendering algorithms generate photorealistic images of virtual scenes. By simulatin...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
We present a practical and robust photorealistic rendering pipeline for augmented reality. We solve ...
An image is a projection of the three-dimensional world taken at an instance in space and time. Its ...
Light takes many paths throughout the physical environment, defined by a multitude of interactions w...
We propose an inverse rendering model for light fields to recover surface normals, depth, reflectanc...
We present a method to recover the reflectance of objects and the parameters of multiple lights illu...
We present a physics-based inverse rendering method that learns the illumination, geometry, and mate...
Realism in computer-generated images requires accurate input models for lighting, textures and BRDFs...
Scene relighting and estimating illumination of a real scene for insertion of virtual objects in a m...