The purpose of this experiment was to determine whether playing Minecraft actually makes you more creative. The subjects were asked to take the creativity test provided by Northwestern University to establish a base indicator of how creative the subject was without having played Minecraft. The hypothesis was….The average score for the base indicator was 36.7. Subjects then played Minecraft for 30 minutes. After playing Minecraft they were asked to take the creativity test again, this time with an average score of 56.03. The subjects then played Minecraft for another hour, taking the test when they were done. The average score after the second session was 63.13. The subjects then did a third session of Minecraft that lasted for 2 hours, and ...
The ability to understand and master concepts of fractions will provide a solid basis for understand...
Video games are a promising tool for the psychometric assessment of cognitive abilities. They can pr...
The purpose of this study was to investigate pupils' and teachers' experiences of using the simulato...
Most psychological studies concerning the learning effects of video games have focused on action vid...
The aim of this research is find out the effects of minecraft videogames on creativity. Eight underg...
Objective: This study was designed to examine possible new aspects of creative activity related to v...
With recent growing attention to the potential benefits of educational games, Minecraft has emerged ...
It is said that playing video games might make people more creative. There is some evidence of an as...
The eruption of ICTs in our society posed the question of how to integrate technology into education...
Literature indicates that the United States has fallen behind other countries in the world in terms ...
The relationship between two-dimensional elements and three-dimensional objects is an abstract proce...
Children’s interest in playing popular video games could be utilized for learning and educational pu...
The effects of videogame play is a growing research field in the recent decades, however, little is ...
Research has shown the educational benefits of using the video game Minecraft in areas such as scien...
Šio tyrimo tikslas išbandyti didelio populiarumo visame pasaulyje sulaukusį smėlio dėžės tipo vaizdo...
The ability to understand and master concepts of fractions will provide a solid basis for understand...
Video games are a promising tool for the psychometric assessment of cognitive abilities. They can pr...
The purpose of this study was to investigate pupils' and teachers' experiences of using the simulato...
Most psychological studies concerning the learning effects of video games have focused on action vid...
The aim of this research is find out the effects of minecraft videogames on creativity. Eight underg...
Objective: This study was designed to examine possible new aspects of creative activity related to v...
With recent growing attention to the potential benefits of educational games, Minecraft has emerged ...
It is said that playing video games might make people more creative. There is some evidence of an as...
The eruption of ICTs in our society posed the question of how to integrate technology into education...
Literature indicates that the United States has fallen behind other countries in the world in terms ...
The relationship between two-dimensional elements and three-dimensional objects is an abstract proce...
Children’s interest in playing popular video games could be utilized for learning and educational pu...
The effects of videogame play is a growing research field in the recent decades, however, little is ...
Research has shown the educational benefits of using the video game Minecraft in areas such as scien...
Šio tyrimo tikslas išbandyti didelio populiarumo visame pasaulyje sulaukusį smėlio dėžės tipo vaizdo...
The ability to understand and master concepts of fractions will provide a solid basis for understand...
Video games are a promising tool for the psychometric assessment of cognitive abilities. They can pr...
The purpose of this study was to investigate pupils' and teachers' experiences of using the simulato...